great work dude, tried to access your site but bandwidth exceeded : )
Thinking Particle's 3.0 Tutorials
ah yo dude, glad u digg it, your videos helped me get to where I’m at today so I’m trying to give back and keep the cycle going,
-ahhhh, I just found out I’m only allowed 167 GBs a day
grury - AH okay, the stuff u want to play with is the elasticity, static and dynamic friction on the group settings and usually mass by size on the shape collision rollout does the trick.
If not you can build up equations to drive the mass properties in a seperate dynamic set. To have more control.
pyrokinetic- keep on trying, my sites coming up but i’m not getting any pictures cause my work has some werid firewall shit. I have over 3 TBS left in bandwidth, if this problem persists I will contact my provider.
-Andrew
No stress, i’ll check it out tomorrow, anyway tanks for taking the time and effort for sharing these!
Chritter- yea sry dude, im glad your enjoying them man
Johhny- Thx dude, is this was what you were thinking about particle motion math?
I’m thinking of switching the ideas of my tutorials to more production example based. Of how specific shots are set up…
Updated with first couple videos in a Production Example Series. I show how I avoid collisions with deforming objects and keep shit speedy.
I’m really gonna try to make one a day until its complete.
Thanks guys. Click the image for my site for my site
-Andrew
hey andrew, thank you very much for this tutorials.
it’s hard to find TP Tutorials on the web, except for the ones in the cebas forum.
keep roking man and thnx!
thnx for this tutorials Andrew, it’s very usefull
I hope u can do another ones!!
i would like to help u with the web server but i have only 5 gb PER MONTH 
thnx and keep coming!
Yea I’m sorry guys, I will have this shit fixed! Asap! 167 BGs go fast, guruy is gonna help me out with that tho 
Updated the production Example Video Series
-Andrew
hey andrew,in your newest video tutorials ‘03_BringToAndSpawn.avi’,I use the mattewaves instead of the position born to pick up the gun object,others are the same .but the bring to operator does’t work,what goes?I can’t use the mattewaves in this?
I have a question ,from your tutorials ,I see you give two channel to mattewaves ,one is for the particle frame count=A ,another is for shot=B ,A/B–> sina&cosa,I think the particle frame count is always equal 1,so A/B is not changed ,every particle will have the same sina&cosa value means all the particle will have the same direction ,but the result in your tutorial is not ,where is the problem ,it confused me ,I need your help ,thanks

