Ok, maybe im being stupid here, but i have used Pflow for quite a while and have never figured out how to do this:
Say i want 1000 flat planes flying towards the camera from the distance and positioning themselves side by side to form a rectangle. Basically like countless corporate videos where the images fly in and form one big image.
Now i COULD animate them by hand, and thats fine, but i would like to do it with pflow so that i can add wind, find targets etc…to make it more interesting.
But if i build a plane that is 100x100 polygons (1000 square) and tell the Pflow position by object operator to use this and use vertex for positions and make my particle count 1000, the particles are not evenly distributed, some clump 4 on top of each other on one vertex whiel leaving the one near it free.
I have to up the count to the many thousands to get it to cover the plane, which is obviously no good.
So, is there ANY way of getting, say, 1000 particles to distribute evenly on 1000 vertexs of a plane?
There must be, which is why i think im being stupid…
Cheers guys
marc

