Hey, all.
I’m starting this thread as an extension to a thread I started titled “How’d He do that?”. That thread fell off topic and I chose(though now to my dismay) to delete it. I didn’t realize it was of so much use to the community. So this is the new thread. I won’t delete this one. I promise.
I’d like for this thread to be a place to discuss the obscurity, the trickery, rules and cheats of subdivisional modeling.
Let’s talk technique. Let’s talk theory. Let’s get deep.
Why sub-d?
What are the rules?
Which rules can we break?
What, if any, are sub-d’s limits?
Where do you start?
Can sub-d modeling create things other than characters?
What’s the best way to model X?
What tools do you use?
If anyone is still interested in talking about fausto’s amazing polygonal voodoo, you can read about it, as well as see his impressive wireframes here:
http://www.cgtalk.com/showthread.php?s=&threadid=39470&perpage=15&pagenumber=12
Thanks for the read, and I hope we can make this a useful and fun thread.
Let’s start by seeing what we learned from the last thread. Did everybody understand it? Questions? Comments?
-3DZ