THE ULTIMATE MAYA AND MENTAL RAY ARCHVIZ GUIDE


#141

So like in Stephen King’s “Sometimes They Come Back”, here I’m back again checking if anybody bothered to go through the previously uploaded assets…

If the anwer is yes, how comes that this thread is so idle…?

Back to the main topic… For anybody interested the good news is that I just bring to completion this insane “jigsaw” and that this 3 years long journey, is officially over…

I will need a few days to go through hundreds of screenshots (no kidding…) which will be collected in the pdf Acrobat Portfolios, that will display in a step by step fashion…

Every single Maya and MR lighting, texturing, rendering, Dynamics and nDynamics, Hairs, camera Motion Path animation feature etc. etc…

Link to the high rez version:

http://www.samui3d.com/Cool_1.jpg

Link to the high rez version:

http://www.samui3d.com/Cool_2.jpg

Used in conjunction to the MR Unified Sampling, Iray and the “Full” 3D Motion Blur features found under the "Quality tab of the Render Settings panel as well as the 2.5 Motion Blur workflow…

Using the “mip_motionblur” node connected to the (2) main cameras as a “Legacy Output Shader” as suggested by Zap on his Blog…

Link to the high rez version:

http://www.samui3d.com/Cool_10.jpg

If you just check the “outrageously” high render times, displayed by the previous screenshot… Yep you did see correctly…!

18 hrs. for an 800 by 600 px. render output just because I wanted to see what happened, when you combine both of the Motion Blur features using MR…!

Link to the high rez version:

http://www.samui3d.com/Limit_3.jpg

Average time for the other shots was btw 1 and 5 hrs., btw they could be reduced drastically of course…!

Link to the high rez version:

http://www.samui3d.com/Cool_4.jpg

Link to the high rez version:

http://www.samui3d.com/Cool_6.jpg

Link to the high rez version:

http://www.samui3d.com/Cool_8.jpg

For the creation of the (12) recently refined Maya 2011 “3 giga” as well as the (22) Maya 2012 production scenes “8 giga” for a total size of roughly (11) giga…!

And even I pushed both Maya and MR as well as my old Quad processor with just 8 giga of Ram, to the very limit and that I had to go through the ordeal of debugging…

Every single scene to ensure that the user will not experience crashes or even the infamous “NAN” pixels, everything worked out just fine and even if perfection doesn’t exist in this world…

Link to the high rez version:

http://www.samui3d.com/Nan_2.jpg

Link to the high rez version:

http://www.samui3d.com/Nan_3.jpg

Now I can finally confirm that on a technical aspect, these new assets get quite close to it…!

And again I will remind you that these are extremely huge and complex scenes with hundred of features that works in sync, created for learning purposes…

So please refrain from judging the “aesthetics” or the level of “photorealism” displayed by the final render output, which btw is not that bad after all as you can see from the pics posted above…

Since my job with this Guide was to provide you with the most accurate technical “know how” as well as several workarounds and workflows, to avoid the extremely annoying bugs caused by the poor MR implemetation in Maya…

The job to add that extra “photorealistic” touch using your artistic skills and your personal taste, will finally be yours and not mine…

And finally…

A little blast to the guys @ AD since that few months ago I started to create and refine the Maya 2012 production scenes, using the Maya 2012 Hotfix1 or 2 release… Now I don’t remember exactly, but it really doesn’t matter…

With my great surprise I found out that everytime I tried to open a scene previously created with the very stable Maya 2011 SP1A version, Maya 2012 Hotfix kept crashing…

I reverted to the original Maya 2012 version and voila’… Everything by magic went smoothly, so I decided to use the original version for the (22) scenes “390 mb. each” which compose the Maya 2012 section of the Guide…

Waiting to test the scenes using the more stable and final SP1A version instead of relying on intermediate Hotfix releases and yesterday, I finally tested the scenes with the latest Maya 2012 SP1A version and guess what…

Maya 2012 SP1A started to crash again on me, so finally my choice to use the original version turned out to be a wise one and since that by now… Guess I start to know the software like my own pockets…

And that somehow I expected something like this to happen, since that as the Italian farmers in the good old times used to say: “I start to know my chickens”…

Now I’m absolutely positive that I found the “culprit” causing these crashes and which btw, is one of the most basic feature in the Tutorial Guide…

The culprit are the “IVYPOLYS” PFX Strokes converted to poly’s instanced in the scenes and with the PFX “IVY” Brush node “Stroke Time” and “Time Clip” attributes, enabled in the “Flow Animation” section of the Attribute Editor panel…

To conclude… This is not a bug, this is an extremely annoying and outrageous “cockroach” and I will revert again to the Maya 2012 original version, removing the SP1A version which for my personal needs is completely useless…

Guess Duncan Brinsmead or Zap should give a good look at it, since this whole thing starts to get pretty frustrating… One bug solved and a few more, appears out of nothing…!

I do understand that to refine and improve an insanely huge and complex “Open Source” software like Maya is an incredible task, since that all the features are so interconnected…

A bit like this Guide in a much wider scale of course… Where if you attempt to refine a feature in the main production scenes, you risk to completely jeopardize the final result…!

Now after all the work I put into this project and considering that I finally accomplished my goal, by creating almost flawless “monster” Maya scenes…

Just to make a quick comparison… There are plenty of surfers very skilled @ surfing 20 ft. waves, but just a few dare to surf “monsters” like this one:

http://www.guardian.co.uk/travel/video/2011/nov/11/garrett-mcnamara-surfs-90ft-wave-video?fb=native

Or this one:

http://www.youtube.com/watch?v=AlPqL7IUT6M

Just kidding of course… Since I don’t dare to compare myself while sitting in front of a screen, to guys with “balls of steel” like Garrett McNamara or Mike Parsons…

But I will defenetely allow my beautiful self, the right to give a little advice to the guys @ AD:

Pretty please guys stop adding new features with “archaic” and “cryptic” naming conventions, to a software which is already insanely complex…

And please make sure that the Maya and MR lighting, texturing, rendering and Dynamics features already implemented, just work as expected…

Do you feel me…?:curious:

Ciao…!

PS. Dont worry this will likely be my final online rant, since that from now on the screenshots will speak for me…!

“I rather die young then die old and broke, that’s why I stay drunk and I constantly smoke”


#142

Awesome, again Alex.

Personally, I’ve been waiting for your Maya 2011/2012 scenes, since I no longer have 2009 installed. It’s great to hear that they are coming soon!

It’s too bad Maya 2012 SP1 keeps crashing with those particular PFX strokes.


#143

Hi Alex,

I have been looking at the manual, but I am beginning to get a little disoriented with so much information. I’m starting with the beginning of the book to see the techniques used. I think it would be better to create an topic to discuss aspects of this manual. What do you think?

Thanks,

Ciro


#144

I’ve updated the mirror of these files, and also created a web page that has a summary of the assets. Everything seems correct, but please let me know if there are any errors:
http://thepixelfarm.com/ArchvizGuide/index.html
I can add more snapshots, but am busy at the moment…
Thanks Alex.


#145

Thanks a lot for your help Mitch and I really appreciate you took time out of your busy schedule to upload this mirror, btw the mirror looks great…:thumbsup:

To test the speed I downloaded the main “SPONZATUTORIAL” zip folder (1.34 GB) in less than 2 hours using a slow connection, loads of respect mate and will send you a PM when we will be both less busy…!

Ciro thanks to Mitch’s mirror things should be a bit easier just keep in mind that so far… The main assets are the recently uploaded Maya 2009_SP1A production scenes, which should be placed in the “Sponza_Production_Scenes_2009_SP1A” folder…

Along with the previously uploaded “Production_Scenes” files which are quite simple and light scenes, used in the Guide to test some of the features discussed in the PART1/2 and 3.pdf sections…

As well as the lighter “Classroom_Production_Scenes_2011” and the “Master_Classes_Test_Scenes_2011” scenes, discussed in the PART5.pdf section of the Guide…

When testing all of these scenes, you should use the pdf docs as a companion…

The 2009 and 2011 scenes with the “Simulations” suffix as well as the “Maya_Production_Scenes_Stereo_Camera_Motion_Path_2011” scenes, was created to test the camera “Motion Path” animation and the dynamics features further implemented in the 2012 scenes…

The 2009 and 2011 scenes with the “Test” suffix was created to test the elaborate MR shading networks used in the main production scenes, without having to wait hours for MR to render… When tweaking the various materials attributes.

And as I already said, somewhere back in this thread…

The “3D_Characters_Production_Scenes_2009_SP1A/2011/2012_Hotfix_1 and _Hotfix_3” scenes are used in the Guide, to replace the “Rocketbox Libraries” assets…

As well as to test render the elaborate Maya 2011 and 2012 MR shading networks, using both the Unified Sampling and the Iray render engine algorithm…

Hope that this brief explanation will shed some light on how to use these assets, kind of a jigsaw do… And yes I will likely open a new thread to discuss the aspects of this extremely huge Tutorial Guide…

To avoid flooding CGTalk with my rants, I will likely use a page template on Facebook (still empty)… Which was created to assist the guys who eventually will trust me enough, to engage themself in this complex learning experience:

http://www.facebook.com/alex.sandri1#!/pages/Maya-et-Mentalis-Radium-Novus-Ordo-Seclorum/160029064084531?sk=wall

Btw you will notice that with all the fuss online regarding the various conspiracy theories, I named the page in Latin a bit “FM” style…:smiley:

Now talking about “FM”…:curious: Back to the outrageous Maya 2012 SP1A bug…!

It’s not too bad that Maya 2012 SP1A keeps crashing with those particular PFX strokes, it’s actually a pity since I installed both the original as well as the Maya 2012 SP1A version on 2 different hard drives…

And I can confirm that Maya 2012 since the “Hotfix 1” until the latest “SP1A” release is incompatible with Maya scenes, containing instanced PFX strokes and brushes created using previous Maya versions…

Which is perfectly acceptable considering the different feature implementation between Maya versions, but what is for me quite difficult to conceive…

Is that the 2012 “SP1A” release is incompatible with Maya scenes containing instanced PFX strokes and brushes, created using the original Maya 2012 version as well…!:twisted:

Now instead to go on pointing fingers… Since that there is a chance that could be just me being too tired from all of this work, will post the links to a couple of simple scenes with the above mentioned PFX strokes and brushes…

One created using the super stable, Maya 2011 SP1A version:

http://www.samui3d.com/MAYA_2011_SP1A_PFX_BUG_TEST.rar

And one saved using the quite stable, Maya 2012 original version:

http://www.samui3d.com/MAYA_2012_PFX_BUG_TEST.rar

If you got the Maya 2012 “SP1A” release installed… And if you feel of course, try to open both of these scenes and let me know if it is just my brain gone “bananas” or you are experiencing the same problem…:curious:

Anyway since AD is not paying me to debug the various Maya and MR bugs and flaws, will not waste one more second on this annoying issue…:smiley:

And to ensure that the “SP1A” users will be able to test render extreme scenes using iray 3.9, I just refined (5) light and static “300.mb each…” versions of the original Maya 2012 production scenes…

If you open these “MAYA 2012 [color=sienna]SP1A” production scenes using the original version you might experience an “// Error: Invalid flag ‘-objectFilterShowInHUD’ //” message, output by the Script Editor but everything should work as expected.[/color]

Link to the high rez version:

http://www.samui3d.com/Maya_2012_Original.jpg

Which I used a few months ago, to render the pics displayed in a previous post:

http://forums.cgsociety.org/showthread.php?f=87&t=975508

PS. Sorry if I bored you to death… But sometime I just wonder, why guys such as Pavel Ledin aka “Puppet”:

http://forums.cgsociety.org/member.php?find=lastposter&t=786803

With a very deep understanding of Maya and MR internal architecture are still not employed by AD, to work in team with Zap Duncan etc…:deal:

Instead… After several years spent implementing for free extremely useful MR shading networks and MEL scripts apart from his daily 3d job, still have to rely on a Paypal “Donate” button…

Something is really wrong here and please note that I don’t know him personally, but I do appreciate his job and the great contribution he’s giving to the 3D community…!:thumbsup:

Ciao.

“The message I stress: to make it stop, study your lessons… Don’t settle for less, even a genius asks questions… Be grateful for blessings and don’t ever change, keep your essence…”


#146

Hey guys can I have your attention, pretty please…?:rolleyes:

A brief note just to inform you that after endless sleepless nights and massive usage of “knockout” pills, since my brain was still processing while at sleep… :shrug:

Considering that Christmas as well as the infamous “Year 2012” are approaching fast and that the last piece in this huge jigsaw, just fitted in place…

I’m referring to the (20 and something) extremely complex Maya 2012 production scenes created using NDynamics, Fluids etc etc…

I’m finally ready to share the (10) recently refined Maya 2011 production scenes discussed in the main “PART4.pdf” as soon as tmwr, along with the very descriptive Acrobat Portfolio’s.

But since I’m quite jealous of the elaborate shading networks used in these scenes which I personally implemented, before to spoil this wealth of knowledge for nothing…:argh:

Just to keep up with the promise made back in 2010, I really need to know if anybody even bother to go through the previously uploaded assets…:wip:

SirRender are you absolutely positive that the workflows and workarounds discussed in the 2009 section, are not worth a little re-installation of the previous Maya 2009 SP1A version?

Now apart being a major summary of the most popular threads posted here in the “Maya Rendering” section, this Guide is structured in a way that every section will bring you automatically to the next one…

Since almost all of the top threads such as the “Forests in maya mental ray”, the “VRay-like interior renders with mental ray???” and the “misss tests” as well as the “Maya 2012 Unified Sampling in mental ray” thread by Bitter…

Are already discussed in the Guide, it will be just great if Roy or Dario could provide a summary of the “descent ocean surface II” thread as well… Guess the thread title was “decent”.

So the green users will finally have a full picture of what was “said and done” in the last few years here on CGTalk, regarding the art of rendering with Maya and Mental Ray.

So once again, will prompt you to answer a very simple question: If for example I will share these Maya 2011 production scenes, let’s say tmwr…

Will you diligently go through the assets using the pdf docs as a companion or you will check “briefly” the scenes, just to get some of the elaborate shading networks…?:twisted:

Else will go on to finalize the Maya 2012 section Acrobat Portfolio’s and finally move on with my life, as well as to put a “full stop” to this way too long and extensive journey… :smiley:

Ciao.

“I rather die young then die old and broke, that’s why I stay drunk and I constantly smoke”


#147

I must say I started to read the PDF but, you know, is pretty big and I have enough time to read it all until year 3001 I guess…

And no, if you upload those assets, I’m afraid I won’t be able to test them at all, I’m very sorry for that because I was waiting for this since 2010, and when its coming, I don’t have the time to read it all :frowning:

But I’m sure there will be others to do that. :slight_smile:


#148

Sad to hear this, but as somebody replied back in this thread: “Rome was not built in a Day”… Being yourself an experienced user guess you understand, how hard it is to create something huge and complex like this…:scream:

The reason of the prolonged delay was due to the fact that I’m a kind of perfectionist, when it comes to creating scenes that will be used for learning purposes…

Where the technical aspect is way more important, than the aesthetics or than the level of photorealism achieved and every feature must work as expected…

Therefore when creating the complex production scenes used for the Maya 2012 section, I suddenly find out that some feature used in the previous 2009 and 2011 sections could be improved and refined as well…

Now I will sit idle for a few days waiting patiently for the prolonged “disregard” and “apathy”, displayed by the green users toward this thread…:curious:

To suddenly turn in interest, when they finally will realize how much this Guide is actually worth… Else the Maya 2011 assets which I’m offering here on CGTalk at no charge, will suddenly display a little “price tag”…

Still “symbolic” compared to the efforts, the complexity and the final results… But maybe not as “symbolic”, as previously suggested by some user back on this thread…:surprised

Ciao.

“I rather die young then die old and broke, that’s why I stay drunk and I constantly smoke”


#149

Hi Alex,

I can definitely go back and reinstall Maya 2009 SP1 for those particular sections. I totally understand, so no problem.

You’ve spent so much time and given so much, that you deserve a break.

Thank you so much for everything! You are a true master of your craft.


#150

Thanks to comment like yours, I will finally fulfill my promise and share the Maya 2011 production scenes ASAP…

But first a brief warm up, to remind you that the Maya 2011 scenes are the result of the lighting and rendering workflows discussed in the PART1, PART2 and PART3 sections…

As well as the techniques discussed in the more recent PART4 and PART5.pdf docs, applied to the previously uploaded Maya 2009 SP1A production scenes.

Would like also to remind my ex “battery charger” Ciro that the reason I previously shared so many lightweight “3D_Characters”, “Classroom” and “Test” Maya scenes…

Is that you can use the scenes located in the “Maya_Production_Scenes_2012” folder, to test for example the Mental Ray Unified Sampling feature…

Well described by Bitter on his very informative “Elemental Ray” Blog, recently shared here on CGTalk:

http://forums.cgsociety.org/showthread.php?f=87&t=1020770

As well as the scenes in the “Maya_Production_Scenes_2011” folder to test the Mental Ray “linear” and “non-linear” tonemapping workflows, described in depth in the PART4 and PART5 sections.

After 3 years spent on this insane project I recently updated and fixed up my web, using a simple but very effective html editor called “htmlnotepad”…

Way too tired to use Dreamveawer or Swish and btw I added a “Subscribe” Paypal button, which you can safely ignore since it is non mandatory at all…

Will share the 2011 assets anyway and it was just added for the users, that will “eventually” trust me and go on with this long learning journey…

To get the original uncompressed and “unwatermarked” pdf docs with the HD screenshots, as well as my feedback on the Maya 2012 section of the Guide…

Using the very complex and elaborate Maya 2012 production scenes, which are way too complex to be shared without an appropriate feedback…

Btw during these 3 long years my wife as well as my friends, often wondered if I was somehow “possesed” keeping working so hard…

On a project that will likely turn out to be non-profit or even worst, might be completely ignored by the 3D community as seems to be the case here…

To conclude… Below is the answer and since the infamous “12/21/2012” Maya Calendar date, is approaching fast:

http://en.wikipedia.org/wiki/Maya_calendar

Before to post the assets, allow me to share a few teachings by the real “Guru’s”:

Amen…

Ciao.

"I know it seems hard sometimes, but remember one thing… Through every dark night, there’s a bright day after that… So no matter how hard it get, stick your chest out, keep ya head up… and handle it.”


#151

It seems that Santa comes early this year so before to go straight to the Maya 2011 assets, a couple of tips to remind you that when using the Maya 2011 production scenes…

With the standard Mental Ray render engine you can safely disable the Irradiance Particles feature, since that in my opinion it is most suited for interiors which btw are my main area of expertise.:cool:

Suggest you also to check the NOTE1. section of the main PART1.pdf and to go back to page (8) of this thread, for some useful render optimization tips.

To achieve more artistic results you can use a kind of “Brute Force” approach, by disabling most of the lighting and rendering features in the “String Options” Attribute Editor…

Still using the “mia_exposure_photographic” node connected to the “persp” camera “Lens Shader” field, with the “gamma” field set to the “non-linear” input value (1).

Just to smooth out “interpolate” the final render output and mostly to avoid bright spots, as well as “firefly” lighting artifacts…

When using these scenes in conjunction to the iray render engine algorithm, don’t even try to enable the Irradiance Particles feature since it will cause Maya to crash…!

Talking about the iray render engine algorithm will start to share the latest set of dll’s from the “mrstand3.9.1-adsk2012”, which can be downloaded from the Autodesk website:

http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17847744&linkID=9242259

Remember that you should “copy and paste” the “dll’s” files located in the “Iray_dll_Maya2012_bin_folder_September” zip folder:

http://www.samui3d.com/Iray_dll_Maya2012_bin_folder_September.rar

To the “bin” folder located in the “Program files/Autodesk/Maya2011/bin” directory on your hard drive, to enable the Mental Ray “iray” render engine…

Assuming you already installed the Autodesk Mental Ray Standalone, these “dll’s” files can also be found in the “Program Files/Autodesk/mrstand3.9.1-adsk2012/bin” folder.

And finally, here we go…:argh:

The “DAYSKYPHOTOPASSES_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYSKYPHOTOPASSES_2011.jpg

The “DAYSKYPHOTOPASSES_2011” production scene, download:

http://www.samui3d.com/DAYSKYPHOTOPASSES_2011.rar

The “DAYSKYPHOTOPASSES_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYSKYPHOTOPASSES_2011_SCREENSHOTS.rar

The “DAYHDRPASSES_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYHDRPASSES_2011.jpg

The “DAYHDRPASSES_2011” production scene, download:

http://www.samui3d.com/DAYHDRPASSES_2011.rar

The “DAYHDRPASSES_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRPASSES_2011_SCREENSHOTS.rar

The “DAYSKYPHOTO_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYSKYPHOTO_2011.jpg

The “DAYSKYPHOTO_2011” production scene, download:

http://www.samui3d.com/DAYSKYPHOTO_2011.rar

The “DAYSKYPHOTO_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYSKYPHOTO_2011_SCREENSHOTS.rar

The “DAYHDRGAMMA_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYHDRGAMMA_2011.jpg

The “DAYHDRGAMMA_2011” production scene, download:

http://www.samui3d.com/DAYHDRGAMMA_2011.rar

The “DAYHDRGAMMA_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRGAMMA_2011_SCREENSHOTS.rar

The “DAYHDRNOGAMMA_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYHDRNOGAMMA_2011.jpg

The “DAYHDRNOGAMMA_2011” production scene, download:

http://www.samui3d.com/DAYHDRNOGAMMA_2011.rar

The “DAYHDRNOGAMMA_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRNOGAMMA_2011_SCREENSHOTS.rar

The “DAYHDRGAMMAPHOTO_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYHDRGAMMAPHOTO_2011.jpg

The “DAYHDRGAMMAPHOTO_2011” production scene, download:

http://www.samui3d.com/DAYHDRGAMMAPHOTO_2011.rar

The “DAYHDRGAMMAPHOTO_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRGAMMAPHOTO_2011_SCREENSHOTS.rar

The “DAYHDRNOGAMMAPHOTO_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYHDRNOGAMMAPHOTO_2011.jpg

The “DAYHDRNOGAMMAPHOTO_2011” production scene, download:

http://www.samui3d.com/DAYHDRNOGAMMAPHOTO_2011.rar

The “DAYHDRNOGAMMAPHOTO_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRNOGAMMAPHOTO_2011_SCREENSHOTS.rar

Ciao.

"I know it seems hard sometimes, but remember one thing… Through every dark night, there’s a bright day after that… So no matter how hard it get, stick your chest out, keep ya head up… and handle it.”


#152

And here we go with the Maya 2011 scenes, used in conjunction to the iray render engine algorithm…

The “DAYSKYPHOTOIRAY_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYSKYPHOTOIRAY_2011.jpg

The “DAYSKYPHOTOIRAY_2011” production scene, download:

http://www.samui3d.com/DAYSKYPHOTOIRAY_2011.rar

The “DAYSKYPHOTOIRAY_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYSKYPHOTOIRAY_2011_SCREENSHOTS.rar

The “DAYHDRIRAY_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYHDRIRAY_2011.jpg

The “DAYHDRIRAY_2011” production scene, download:

http://www.samui3d.com/DAYHDRIRAY_2011.rar

The “DAYHDRIRAY_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRIRAY_2011_SCREENSHOTS.rar

The “DAYHDRPHOTOIRAY_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYHDRPHOTOIRAY_2011.jpg

The “DAYHDRPHOTOIRAY_2011” production scene, download:

http://www.samui3d.com/DAYHDRPHOTOIRAY_2011.rar

The “DAYHDRPHOTOIRAY_2011” production scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYHDRPHOTOIRAY_2011_SCREENSHOTS.rar

A link to the full set of “Sponza_Production_Scenes_2011” Maya production scenes, which you can download as a whole here:

http://www.samui3d.com/Sponza_Production_Scenes_2011.rar

The Maya 2011 production scenes, Open Exr final render output:

http://www.samui3d.com/Maya_Production_Scenes_2011_Exr_Renders.rar

As well as the Maya 2011 scenes, Pro Exr final render output:

http://www.samui3d.com/Maya_Production_Scenes_2011_Pro_Exr_Renders.rar

Will also share a couple of links to the very informative Acrobat Portfolios of the (2) Maya 2011 production scenes, created using the Duncan Brinsmead Hairs system…

The “DAYSKYPHOTO_PEOPLE_HAIRS_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYSKYPHOTO_PEOPLE_HAIRS_2011.jpg

The “DAYSKYPHOTO_PEOPLE_HAIRS_2011” scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYSKYPHOTO_PEOPLE_HAIRS_2011_SCREENSHOTS.rar

The “DAYIBLPHOTO_PEOPLE_HAIRS_2011” production scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/DAYIBLPHOTO_PEOPLE_HAIRS_2011.jpg

The “DAYIBLPHOTO_PEOPLE_HAIRS_2011” scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/DAYIBLPHOTO_PEOPLE_HAIRS_2011_SCREENSHOTS.rar

The main peculiarity of these scenes apart from the various Hairs systems used, is that I have included the “Former_Long_Hairs_System_Example” created several years ago.

To demonstrate how “Long Hairs” as well as “Eyebrows” was done in the past, using Pfx “strokeHairThickBlond” Strokes attached to Dynamic Nurbs curves…

Created via the “Duplicate Surface Curves” option from Nurbs “extrudedSurfaces”, which was than converted to “nurbsToPoly” Poly tubes objects…

Later converted to “outputCloth” standard Cloth objects and simulated using the Dynamics “Solver”, since the recent nDynamics features was not yet implemented.

Guess the current Hairs system implementation by Duncan Brinsmead, is based on this ancient and quite complicated workflow.:slight_smile:

But as already mentioned in my previous reply guess will not share these scenes here on CGTalk, considering that these assets are way too complex…

To be shared without an appropriate feedback and they was not included in the original Tutorial Guide, since they was created just a few months ago.

Therefore they are not part of the promise made back in 2010 and will likely be shared on demand, along with the super elaborate Maya 2012 assets.

Well guess that’s it… I did keep my word and even if I do treasure the comments received on this thread, still got the strange feeling that I gave so much and received so less…:argh:

Now if this thread will finally get the attention it deserves, I might change my mind and share the original uncompressed and “unwatermarked” pdf docs as well.

Just to make it easier for you to follow up with the Guide thanks to the HD screenshots, else will just share them privately via PM with the guys that supported me here…:thumbsup:

Ciao.

"I know it seems hard sometimes, but remember one thing… Through every dark night, there’s a bright day after that… So no matter how hard it get, stick your chest out, keep ya head up… and handle it.”


#153

Post is so massive, where does the tutorial begin??


#154

From page (6) onward and btw check the first page of this thread, with the links to the Tutorial Guide assets…:smiley:

Considering that SirRender keep waiting patiently for the Maya 2012 scenes, if the above condition will defaults to the input value= true…:curious:

I might share some of the Maya 2012 SP1A production scenes but just the “static” ones, since no “nDynamics” was used due to the above mentioned Maya 2012 SP1A Pfx bug.

And that can be tested using both the original Maya 2012, as well as the latest SP1A version and doesn’t require my feedback… Btw they was used, to render the pics displayed here:

http://forums.cgsociety.org/showthread.php?f=87&t=975508

Else… If the above condition will defaults to the input value= false, will just share them privately via PM.:wink:

A few links to the “static” Maya 2012 SP1A production scenes, Acrobat Portfolios…

The “IRAY_SKY_8_ENV_1_DOF_2012_SP1A” scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/IRAY_SKY_8_ENV_1_DOF_2012_SP1A.jpg

The “IRAY_SKY_8_ENV_1_DOF_2012_SP1A” scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/IRAY_SKY_8_ENV_1_DOF_2012_SP1A_SCREENSHOTS.rar

The “IRAY_IBL_ENV_SCALE_4_DOF_2012_SP1A” scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/IRAY_IBL_ENV_SCALE_4_DOF_2012_SP1A.jpg

The “IRAY_IBL_ENV_SCALE_4_DOF_2012_SP1A” scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/IRAY_IBL_ENV_SCALE_4_DOF_2012_SP1A_SCREENSHOTS.rar

The “IRAY_IBL_ENV_SCALE_8_MULT_8_PHOTO_1_DOF_2012_SP1A” scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/IRAY_IBL_ENV_SCALE_8_MULT_8_PHOTO_1_DOF_2012_SP1A.jpg

The “IRAY_IBL_ENV_SCALE_8_MULT_8_PHOTO_1_DOF_2012_SP1A” scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/IRAY_IBL_ENV_SCALE_8_MULT_8_PHOTO_1_DOF_2012_SP1A_SCREENSHOTS.rar

The “IRAY_SKY_8_ENV_SCALE_1_DOF_3D_PEOPLE_2012_SP1A” scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/IRAY_SKY_8_ENV_SCALE_1_DOF_3D_PEOPLE_2012_SP1A.jpg

The “IRAY_SKY_8_ENV_SCALE_1_DOF_3D_PEOPLE_2012_SP1A” scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/IRAY_SKY_8_ENV_SCALE_1_DOF_3D_PEOPLE_2012_SP1A_SCREENSHOTS.rar

The “IRAY_IBL_ENV_SCALE_8_MULT_8_PHOTO_1_DOF_3D_PEOPLE_2012_SP1A” scene, screenshot:

Link to the high rez version:

http://www.samui3d.com/IRAY_IBL_ENV_SCALE_8_MULT_8_PHOTO_1_DOF_3D_PEOPLE_2012_SP1A.jpg

The “IRAY_IBL_ENV_SCALE_8_MULT_8_PHOTO_1_DOF_3D_PEOPLE_2012_SP1A” scene screenshots, in the Acrobat Portfolio.pdf format:

http://www.samui3d.com/IRAY_IBL_ENV_SCALE_8_MULT_8_PHOTO_1_DOF_3D_PEOPLE_2012_SP1A_SCREENSHOTS.rar

Now will just put a “Full stop” to this pathetic online rant, since:

“ME COMINCIO A ROMPE ER CAZZO”

Ciao.

"I know it seems hard sometimes, but remember one thing… Through every dark night, there’s a bright day after that… So no matter how hard it get, stick your chest out, keep ya head up… and handle it.”


#155

:eek:

Oahh Alex. This tut is really massive. I think that you would like to hear, that you Guide is quite useful. Right now I’m using yours guide to create an render and I’m going to try to understand your workflow and how do you achieved those amazing renders.

In my humble opinion it was best to create a sub forum in Maya Rendering to only discuss this guide and to share some renders and also to take some doubts.

What you think alex? And maybe to help some green users that at the first glance maybe feel a little disoriented.


#156

Hey Ciro glad to hear that… Btw if you feel that what I posted so far is massive, what about this…?

Link to the high rez version:

http://www.samui3d.com/Ciro.jpg

Guess the feedback, will “eventually” be provided on the “FM[color=white]” style page template instead:[/color]

http://www.facebook.com/pages/Maya-et-Mentalis-Radium-Novus-Ordo-Seclorum/160029064084531

In the mean time, still sitting idle waiting for some feedback before Xmas…

Else… Will just quote Mitch:

Ciao.

"I know it seems hard sometimes, but remember one thing… Through every dark night, there’s a bright day after that… So no matter how hard it get, stick your chest out, keep ya head up… and handle it.”


#157

Good to see ur still updating the thread with new stuff!
I want to do a night time render of a building but i dont have any idea where to start and i don’t even know where to start looking in the pdfs either!
would really appreciate it if u point me in the right direction! The pdfs are massive…lol!
Thanks!


#158

The main PART1, PART2, PART3, PART4 and PART5 pdf docs…:smiley:

In PART1, PART2 and PART3.pdf sections, the “Sunset” and the “Night” lighting workflows are discussed in depht using the Mental Ray Physical Sky, Final Gathering and Global Illumination features.

In PART4 and PART5.pdf sections the “Night” as well as the “Dusk” lighting conditions are achieved thanks to the (IBL) Environment Lighting, in conjunction to the (PR) Progressive Rendering String Options…

Using both the standard Mental Ray, as well as the 3.9 iray render engine algorithm…:thumbsup:

Ciao.

"I know it seems hard sometimes, but remember one thing… Through every dark night, there’s a bright day after that… So no matter how hard it get, stick your chest out, keep ya head up… and handle it.”


#159

I would definitely be interested in the static Maya 2012 SP1A scenes, if you got them, but please don’t spend more time on it. You’ve already done so much.

Merry Christmas and Happy New Year!


#160

SirRender don’t worry the Maya 2012 assets are already uploaded on my web and btw thanks for being so considerate, just send me a PM here on CGTalk and will share the assets.:wink:

Now since the above conditional statement rule: “if” (feedback= false); “then” (Alex will stop sharing assets at no charge= true), still seems to be abided by this thread…

Thanks to the quite “moronic” belief that if something is shared for free, it must be worth less than a “branded” product with a lovely price tag attached.:shrug:

If by miracle in the next couple of days, the above statement turns to: “if” (feedback= true); “then” (Alex will share the original uncompressed pdf docs = true)… How?:hmm:

As a start, just go to my web:

http://www.samui3d.com

Else, just go to the FB empty page template:

Maya et Mentalis Radium Novus Ordo Seclorum

And hit the “Like” or “Recommend” button to say thanks not only to me but mostly to my wife, which after a brain surgery was the one bearing most of the costs of this huge project…

Else… Will just follow an old Roman aphorism, that goes like this:

“CHI C’È C’È… E CHI NUN C’È…SE LA PIJA 'NDER CULO!”…:argh:

http://www.facebook.com/photo.php?fbid=212082885499625&set=a.198485516859362.44485.166587673382480&type=1&theater

Merry Christmas in advance…

Ciao.

"I know it seems hard sometimes, but remember one thing… Through every dark night, there’s a bright day after that… So no matter how hard it get, stick your chest out, keep ya head up… and handle it.”