Maybe its just late, and my brain is missing something obvious and crucial, but I’ve gone through my mental checklist and can not figure this one out.
I’ve got two meshes, one on the left, and one on the right(the one on the right is correct).
http://www.freeimagehosting.net/ka74g
-Both have the same shader applied, (just a lambert with a single procedural plugged into the bump)
-Both have been imported as obj’s
-Both have correctly facing normals (outwards)
-Both are simple triangulated meshes, no history, transforms frozen, etc.
-Both objects are not grouped under anything.
-Both objects have scales set at 1. no negatives
-Both objects are alone, and do not have second shells overlapping or zfighting
However, as the picture shows they look different for some odd reason, and I can not figure out why, or what… It looks like the bump is inverted on the left, but its more than that, with the full shader the bump is strangely muted as well…
Has anyone seen this sort of thing before? Shed any light?
I am truly stumped.
Thanks