Experimental Russian village
Cheers,
LZoF
Some wallpaper for your desktops, based on some NTW2 work in progress.
French Carabiniers Cavalry in 1024 by 768.

French Cuirassiers Cavalry in 1024 by 768.

Cheers,
LZoF
We now have a brand new “settlement plan” which is a first in RTW modding I think.
The village shown here is still work in progress we are working on other buildings like a windmill, church etc.
Russians are deployed around the village of Borodino…
…but decide to attack instead of being bombarded by French artillery.
Which might be a smart move because the French have a Howitzer.
Russian Opolchenie fighting French Chasseurs.
The French counter attack.
Howitzers can be dangerous when aimed near friendly troops…
…but they have their uses.
The last Russian resistance is being overrun.
Cheers,
LZoF
Work in progress on the the redoubts of Borodino, also notice we are working on new lighting and shade settings to create a darker atmosphere and the Napoleonic uniform come out better.
The redoubts will provide cover making your artillery a smaller target:

A bit lower, almost completely hidden from enemy view you can place supporting infantry:


A clever cavarly commander will try to attack the redoubt from the flanks:

Cheers,
LZoF
Still looking for some talented modelers, who can work in 3DMax and/or a good painter, artist who can work in Photoshop on textures with an interest in Napoleonic Uniforms.
There must be some secret Napoleonic lovers around here.
My mail is in my profile for anyone who is interested.
Cheers,
LZoF
For a little NTW2 teaser video, visit the Lordz forum here:
http://forum.thelordz.co.uk/viewtopic.php?t=2770&start=1200
As a reminder all is WORK IN PROGRESS.
Cheers,
LZoF
I don’t know why people don’t answer to this topic. Anyway, I congratulate with u LZoF and all the Lordz team for continuing their work on this amazing project. Well done guys, like the teaser, like the screenshots and keep it up! 
Thanks,
3DEffects
Yes I`m also a bit disappointed at the zero reaction so far.
There must be some modelers who work in 3dsMax and artists who work in Photoshop that would like to recreate those good looking Napoleonic uniforms?
I can provide details, examples, pictures and info on any unit, so a great knowledge of Napoleonic Uniformology is not needed.
When you have the skills and fancy a challenge, please mail or PM me.
Cheers,
LZoF
Just a nice fight.

For your most trivial questions first read our new NTW2 FAQ at our own Lordz forum.
http://forum.thelordz.co.uk/viewforum.php?f=78
Cheers,
LZoF
Once more, well done! You and your team are doing such a fantastic job and I hope you continue in this manner!
Keep it up!
Thanks,
3DEffects
Mainly we need human soldier models and battlefield buildings as you see in the screens above.
The RTW engine uses a .Cas format that only works in 3dsMax.
We have a script available that allow you to import/export .Cas format into 3dsMax.
Mail me if you are interested.(Mail address is in my profile)
Cheers,
LZoF
Here a nice battle report, wanted to post it here as well but I was not allowed to post so much images here.
http://forum.thelordz.co.uk/viewtopic.php?t=2770&start=1275
Visit us and register on the Lordz forum and join the only true Napoleonic Total War community.
http://forum.thelordz.co.uk/index.php
Cheers,
LZoF
To give you an example of the limitations we encouter with the RTW engine.
Here are some animations we made for the drummer and officer they would look great in the game.
Now as there is a bug in the animation exporter/importer(so gallantly made by Vercingetorix, without we couldn`t make anything really outside textures and text mods, so we as a community owe him a lot!)
If we change movement animations the units in RTW start to act strange in game, so we have the animations but cannot use them. 
Because of these kind of things we do hope that the next CA game will have tools provided like a good exporter/importer by CA so we can make better quality mods.



Cheers,
LZoF