The history of Jurassic Park's Dinosaur Input Device
vfxblog
#1
kelgy
#2
Finally! Confirmation of the CG motion blur they were going to use on the stop motion puppets before the full CG ones came along.
In the past only saw it mentioned vaguely.
[b]Craig Hayes[/b]: When I saw the first motion blur tests applied to stop-motion animation, I was kind of
flabbergasted. It was just really exciting because it just filled
in so many of the blanks in ways that even to a certain extent the
go-motion stuff didnt do. [b]Brian Knep[/b]: We got some good results but it was very slow and a pain in the ass. At the same time I was working on
that, [CG animator] Steve Spaz Williams and [co-visual effects
supervisor] Mark Dippe and some of the other folks were working on
some secret 3D tests.