I’m working on a little play project called “Printing Humans”. Since we don’t yet have Vector Displacement in c4d or in Octane…I resigned myself to see what could be done only with high res. traditional displacement,
Going to explore using Volumes for this project, but I also wanted to see what could be done purely with displacement.
I started with an high fidelity OBJ file that was a scan of a man. Then created a depth map. 8k. Loioked like this:
And after few minutes of setup this was a test fidelity render.
Surprised it turned out so well. All coming from that one flat greyscale map. There are benefits to using texture-based displacement as one can manipulate the texture in PSD…or build up animated sequences with AE. But of course it is after all…just an image…so the depth data completely fails with hair, ears, neck.
Still…I’m shocked it works so well, esp. w/nostrils
More thoughts as the thread moves along…