The Divine - 2D Artists/3D Modelers Wanted (Screenshots Inside)


#1

Team name:
Packom Interactive

Project name:
The Divine

Brief description:
We have been programming this game and engine from scratch using DirectX and C++ since the beginning of March 2005.

We plan to take this game to the likes of Wing Commander, including an in-depth story along with video acting (at least for in-game taunts).

Our gameplay goals are to keep this more on the action side rather then a space simulator. We will have both cockpit and third person perspective camera system.

Target aim:
We are aiming for a retail release. If anything we’ll simply sell the game over its’ website.

Compensation:
This is a non-paying job. If the game makes a profit members will recieve a royalty based payment with a cap based around the 2003 Game Dev. Salary Survey (found on Gamasutra.com).

Technology:
Our proprietary engine supports features such as normal/bump mapping and full screen glow. It’s a full rendering engine that includes an easy to use shader script system, game entity scripting system, sound system, input system and menu system. Most of the game content is put together through the scripting system, with code only holding the scripts together.

Talent needed:
3D Modelers: You can use either Maya or 3dsmax. We’re mainly looking for low-polygon objects as they’ll be used in game. The main things that are going to be modeled are space ships, based on the 2D artists designs.

Texture Artists: Mapping and creating textures and skyboxes.

Team structure:
David Rodriguez (Me) - Producer
James Sharam - Lead Programmer/Game Designer
Zdenek Sasek - 2D Artist
Chris - Designer and Story / Script Writer
Nicolas Vintejoux - Composer

Website:
http://www.thedivine.stuffwelike.com (temporary URL)

Contacts:
Please email me at davidprodriguez@att.net
You can also reach me by:
AIM - wavydavy2006
MSN - packomleader@hotmail.com
Yahoo - theshadowfan2002@yahoo.com

Additional Info:
Do not join this team if you are in any financial problems or have any other real-life problem on hand. We are looking for people who can devote a absolute minimum of 8-10 hours per week.

We do have a team version demo working. The in-game screenshots can be found on our website.

Thanks for your time.


#2

Update:

We’ve got a new artist named Dave Johnston who is extremely talented. Now we’re still looking for a 3D artist to model these awesome designs.


#3

Update:

We’re now looking for a person who can do UVW unwrapping, preferably with 3dsmax v7.

Our website has also gone online so you can find updated screenshots there.


#4

Update:

Our 2D artist Dave has had to leave the project because of real life issues so we are looking for a 2D artist who can replace him.

With each approved perspective design we’ll need an orthographic design for modeling purposes.
So that’s really it for a 2D artists requirements.


#5

i checked out the screenshots on your site.

the game looks awesome, i love the ship designs.


#6

Thank you very much arramor. Hopefully when we get a new 2D artist, he will be able to continue the great work that Dave started.


#7

Yes it has taken a long time since I’ve updated this thread and we finally find a new 2D artist. Zdenek joined the team in late November and has definitely done some great work for us.

With that in mind we are now in search of a 3D modeler/texture artist. You can use either Maya or 3dsmax. We’re mainly looking for low-polygon objects as they’ll be used in game. The main things that are going to be modeled are space ships, based on the 2D artists designs.


#8

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.