Sorry to post this here guys. It is releveant to Lightwave. I am using Lihgtwave in conjunction with 3DSMAX 9.
I have my character setup in Lightwave, UV’s layed out Groups layed out ready for ZBRUSH to pickup (so I can define each area to turn on or off when sculpting)
Now
Lightwave and ZBRUSH .obj export and Import can read the Group information fine but why oh why oh why cant MAX? MAX doesnt seem to be able to pick up the group information on import, it just sees the groups as sperate meshes!!? Why one rule for OBJ import export for one package then another rule for OBJ import export in the other package.
I thought .OBJ format was a universal format. I have tried everything, newer versions of Max, Deep Exploration. I just dont get it. It either merges in seperate meshes or stitches them altogether and therefore reomves the group sets. How do Max users export group information to Zbrush? I bet they have to rely on UV space!
It’s not a big deal but I am rigging in MAX and when I bring the object posed back into Lightwave the GROUP infirmation has vanished.
Does anyone know why this is?
Sorry for the long post but this is so frustrating. ZBrush picks up obj group info, so does Lightwave why cant MAX!!
The only I can think of to fix the problem is by hand go in and redifine the mesh using Set ID’s ( thats if thats how MAX defines group information? )
Any help or light on the matter would be very much appreciated
I must be doing something wrong?
Regards
Lee
