The current state of mayas NON parametric node editor the best explanation of why it needs a ground up rebuild


#1

the current state of mayas NON parametric node editor the best explanation of why it needs aground up rebuild.

its getting plain stupid after 22 years still no fix… look at the flipped normals guys explanation
the simplest explanation of why maya is currently such a mess…their only real solution is
delete history…well i would delete mayas whole node graph approach and start afresh.

https://flippednormals.com/articles/understanding-nodes-maya-to-become-a-better-3d-artist/


Unlike some other 3D software, Maya doesn’t use a modeling stack. What you’re seeing in the Channel Box as construction history is in fact nodes – not a layered stack.

say no more