Hi,
I was searching around the web about the best default pose for rigging and skinning. I found this thread here: http://forums.cgsociety.org/showthread.php?t=488565
Every tutorial i’ve seen still uses T-pose or maybe shoulders bent downwards 45 degree. What I wonder is that how does it work with the whole workflow from modeling, sculpting, texturing and animation.
Should I model the character in some natural standing pose and when im about to start rigging it i’d pose it into this 45 degree “invisible motorcycle riding pose”? Then, after rigging and skinning i would have to pose it back to the natural pose standing pose or T-pose for animation?
I’m working on a character that needs pretty wide range of motion because i’ll be doing some climbing, crawling and such animations for it.
