Texturing Realistic Cuts and Bruises


Hello CG Society,

There are plenty of websites full of cross polarized skin textures / displacements that make our lives easier when texturing skin. However, when it comes to injuries, for example , you cannot really find a lot of good references , or the ones you find are not at the same quality with the good textures you get from TexturingXYZ for example, so when you apply them , the results look pretty fake. How would you guys approach this kind of elements? I am asking you from the perspective of a beginner in texturing stuff so I am really happy to do a lot of research myself, but it would help me if you can give me a starting point from a technical point of view. Would you try to paint them manually or even go further and shot the references yourself (after some make-up , hopefully haha) .

Thank you lots and waiting for your replies :)!


find lots of reference. it’s a tough google search but thats the deal. for bruises find photos of boxers the day after a fight. for deep flesh wounds search for fresh meat, as in butcher shop sort of meat. understanding what happens to the body when it’s injured is a good way to add realism when painting. in the end it’s going to be painting, photo sourcing or a combo of both that’ll get you where you need to go. whatever is needed to finish the job.