Im creating a dwarven city environment for my college project which i plan to put into UDK or Unity.
I was making a quick map in maya to get my proporitons right and figure out where everything was going and I decided to texture my pillar model to see how it would look.
But ive ran into a problem, It would be a large model in the game so the textures would be less detailed when viewed up close.
The yellow block in the picture represents the player.
How should I UV the pillar? should i split up each part of it? I want to have patterns on the stone aswell so i cant just overlap the uvs on a stone texture

