–> Screenshot(http://i42.tinypic.com/33jof2h.jpg)
I don’t know why, but my textures have been recently loading weird into Maya 2011. My image will be fine, but when I load it onto my model, it’s either blurry and/or not coming through completely in my UV Texture editor. I’ve been able to figure out the blurry part, but it’s like Maya is refusing to read certain parts of my texture, blocking them out in some kind of black shadow pattern around my UV map. (sometimes not even shaped around my UV map, just random)
It will work if I open up a new Maya, import the object and re-apply the texture there > save scene > then load it back into my project. But my other classmates don’t have to do this, and my teacher hasn’t encounter this problem before.
Has this ever happened to anyone? Am I the only one? Could it be a glitch or a setting problem? I’m wondering if my project is just corrupted-ish/glitchy.
