Hello,
I’m working on a project that is being composited in a 32 bit EXR workflow. I’m really new to this sort of workflow, as I’ve usually worked in broadcast in the past where these issues weren’t really important to us.
The main thing I’m trying to wrap my head around is how to fit my 3D elements into their compositing workflow. If I were to use a jpg texture I found off cgtextures for example, would this texture be insufficient when it comes to color grading due to the fact that it doesn’t have the same sort of color info and depth as the footage that is being captured in the camera? When it comes to grading will the lighting become mismatched when the contrast and things are altered? Is it imperative that I use 16-32 bit textures?
Thank you for reading.
