Texture stretching while painting


#1

Why am I getting this? I have good uvs.


#2

you dont have good uv…
may i see a screengrab…


#3

and show us your basemesh please.


#4

I had good uv’s , sculpted it a lot, then when I textured it stretched, so I went back to base mesh, re-did the uvs, and it was better, but I’m still getting some stretching in areas.

I’ll provide what you guys asked for.


#5

you need more edges in the basemesh…
mudbox is smoothing the vert position of your basemesh but not the uvs…
so you have to make a basemesh with less smoothing (vertex moving) going on…

or try uv smoothing in the subD options…


#6

that makes sense, thank you :slight_smile:


#7

doing uvs after the sculpting is another option :wink:


#8

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