Hello everyone,
I’ve just recently shifted into game development as a 3D modeler. While I was working on short films for college projects, texture resolution wasn’t much of something to worry about but now that I’m working with real-time rendering, I need some advice on ideal resolutions.
As I’ve been researching on game texture resolutions, I find that people say the general resolution to work with for games seems to be 512 x 512. At some point I’m doubtful that I use a really low resolution for the model while other times I worry that I’m using a resolution higher than it should be.
I’m curious about what resolutions would I need to work with if I was working with buildings or anything that basically contributes to environment (floors,walls, ceilings, pipes, etc.) as opposed to smaller objects.