Hello everyone,
I’m really new to modelling and texturing, especially texturing.
This is the model I’ve come up with for a short film.

After testing different sized textures, from unwrapping the whole object onto 1 uv map at 1k, 2, 4k and 8k with made my computer freeze, i still wasn’t happy with the results.
I ended up making multiple uv maps, so far 1 for each door. The door with the test uv is alone 4k.
I suppose my question is this, is this normal? Or is it overkill? I have no idea! I want it to be used in a short film, and from multiple angles ans some quite close up. Anything below 4k seems to be really pixel heavy, even the 4k sometimes. I have no idea what they do it television or film but I’m guessing they must split the uv’s up like this right?!
if that is the case, how would you go about dividing this up into uv sheets, is 4k for a door too much?
And finally, any good photo real texture tutorials anyone can point me to? I’ve found plenty of photoshop paint tutorials, but i want something they might try in films. the one I threw up on the door was just a quick PS test run but I need to try something a LOT better.
Anyway, thanks for any help.
Cheers.