Hello all…I’m having some difficulty rigging a character’s mouth and I was hopping someone here could provide some insight into the issues. I’m trying to rig this character for a real time app using morph targets, and the corners of his mouth are giving me a multitude of problems. As you can see, when I bring the corners of the mouth from the default/smile position to make an “O” shape, the texture becomes very distorted and warped. Part of this is by necessity because I have to stretch out the verts around corners to make the lips puff out around all sides of the mouth (this is a specific request by the client).
Currently…I don’t see any way to do this except to send it back to the modeling/texturing stage in a better pose to have the uv’s layed out again, but if anyone here has a suggestion I’m willing to give it a try. If that is the case and we need to go back to the previous stage, does anyone have suggestions for UV layout to avoid this happening again?




