Hello all,
is it possible to “bake” a texture into a UV-map (given the to baking object has an UV-map)? It would be very intersting to use the messiah shaders to produce a texture.
And - even more usefull for me - can you include the complete output of the shading process - highlights, shadows of GI, reflections, bumps - into the baked texture? As an example: modo can do this by using the “render outputs” and the “Bake” command in the render tab.
Regards,
The Inflater
