Texture baking


#1

Hello all,

is it possible to “bake” a texture into a UV-map (given the to baking object has an UV-map)? It would be very intersting to use the messiah shaders to produce a texture.

And - even more usefull for me - can you include the complete output of the shading process - highlights, shadows of GI, reflections, bumps - into the baked texture? As an example: modo can do this by using the “render outputs” and the “Bake” command in the render tab.

Regards,
The Inflater


#2

No. There aren’t any texture baking tools in Messiah currently. Sorry.


#3

No need to be sorry. :slight_smile:

Messiah is such a packed application that features can easily be overlooked. I just wanted to know if you have to dig into some deep menus.

Thank you for your reply.

Regards,
The Inflater


#4

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