Texture baking problems with Mental Ray Global Illuminations and Final Gath(Maya 6.0)


#1

Hi,

I get shadows edges that looks stippled when I try to bake the global illumination lightmap to textures.

It doesn’t matter if I turn Final Gather or not. The result is the same.

It should work because it worked back then when I bought the Maya 6.0.

I just can’t redo it now when I try some years later.

How do I get the lightmap to be softer and smoother?

At least I want to get smaller stipple grains, so that I can filter the texture files afterwards with good results (in for example Photoshop etc).

Here is some parameters:

Mental Ray Arealight:
Global Illumination:
Photon Intensity: 300000
Exponent: 3
Global Illum Photons: 240000
Shadow Maps:
Resolution: 2048
Samples: 4
Softness: 0.025

Render Global Settings:
Global Illumination:
Global Illum Accuracy: 900
Global Illum Radius:
Photon Volume Accuracy: 900
Photon Volume Radius: 0.100
Max Reflection Photons: 5
Max Photon Depth: 9

Final Gather:
Final Gather Rays: 20000
Min Radius: 0.01
Max radius: 100
Filter 4
Trace depth: 2
Trace Reflection: 1

This is how the model looks with baked texture from top-view:

Best regards J-O Janson