Hello everyone,
I have been working in the architectural visualization feild for some time now, doing all kinds of projects, from large scale exterior environments to small interior scenes. In the last few years I’ve been giving most of my attention to real-time visualizations.
Despite that, and in spite of a tremendous effort in trying to make a texture-baked interoir scence, I have yet to discover a good, stable and efficient pipeline to do that.
I am basicly looking for the right pipeline of making a complete interior Texture-Baked scence, to enhance the realism and efficiency of my real-time simulations.
I would love to talk to any of you who are struggling with the same problems, and am more than willing to pay for those who can teach me those skills.
I use 3ds Max and V-Ray mainly, along with some photoshop work of course.
Thanks a lot,
koel
