Texture Artist for RTS Game


#1

Templar Games is looking for a texture artist who specialises in character (unit) textures. All textures must be 512x512 pixels in dimension. The program used is not of importance, however, textures must be saved/exported to 32-bit PNG (24) format.Texture Artists must also be able to UVW MAP models. If you cannot do this you will not be considered until people with these skills have been.

Tasks may involve but not limited to, creating textures for the armour, weaponry, clothes and various other features. An eye for detail is important. Upon sending an application, potential candidates will be asked to create a texture for a given model prior to being accepted.

It must be understood that the position is unpaid until we are picked up by a publisher at which point you will be offered a position on the team.

A keen attitude to work and finish objectives in time is essential. Location is not of importance. If you are interested or have questions relating to the positions, please contact jobs@templargames.com.

Samples and portfolios are recommended (CVs are not required).

For screenshots, please visit the game site, http://www.templargames.com/genesis. If you would like to further inquire about Templar Games or the Genesis Project, please visit our forums: http://www.templargames.com/forums


#2

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