Testing skill short animation


#1

Hi all.

My name is Bernardo and I am doing this project to test my modeling, texturing, lighting and compositing skills.

Its about a young nomad that travels in a desert environment ,mounted in a fantasy kind of tiger. He then reaches a canyon where you see signs of a ancient civilization. He goes trough this ancient gate and travels to a jungle inside of the canyon, where he sees a small shrine at the distance. Its less than 30 secs length.

Here´s the blocked animatic: https://vimeo.com/47177196

This is a “what you see is what you get” kind of animation because I am not worry about the story. It is animated because I think its more interesting than still images. I know its a weird place, characters and it might not make sense but its for showing off skills above listed

So with all that said I will not be doing concept design, rigging and animation. I will have someone to help me on that.

Am I making any sense?

Stay tuned for more.

See ya


#2

Hey hey.

Here are some environment concept art from Alina Constantin (http://alinacanimation.blogspot.dk/):

And character concept art from Sandra Andersen (http://sandranandersen.blogspot.dk/

More coming soon.

See ya


#3

Hey hey.

Started modeling a couple days ago. Right now the base mesh almost done but its needs details. I am not going to use Zbrush on it.

Let me know what you think about the edge flow. I had a problem with the eyebrow. The way it is, that tri and that 5 point could be a problem when the animation comes? The mount will have some animation, showing life while running or walking.

See ya


#4

For what i can see, the topology is fine, though i would like to see a facial close-up.

Why you don’t use zbrush? Is quite easy to polypaint the details, it will increase your work flow speed


#5

Well the thing is I don´t really know Zbrush that much. It might be more easy but the time that I will spend trying to work with it could compromise the schedule that I´ve set up since I only have till December to make this. But in the near future I will learn how to use it :thumbsup:

By the way here´s another update on the modeling. Seems almost done. Just missing the eye and teeth.


#6

Hey hey.

I think I can say “I finished modeling the mount”.

Tell me what you think.

The next step is modeling the rider ^^

See ya


#7

Hey hey,

Started the rider today. One thing I need to refer. Since I have limited time, the human character will have his mouth covered ( hence no mouth will be modeled) and his hears are going to be covered as well ( still not sure about how will they end up).

Any crits are welcome.

See ya soon


#8

Hey hey

Continuing the rider. The base mesh is done, for the next stage, clothes. He has gloves instead of hands.

Any crits are welcome.

See ya


#9

Hey hey,

Well jumped a little to sculpt. Doing some desert mountains ^^ Tell me what you think.

Anyway I wanted to know why going to Maya the displacement give weird artifacts. Any ideas about that?


#10

Heya Bernardo,

Check the Texture in photoshop, those areas might me White color in the texture and may cause that artifact, can u show the texture?


#11

Heres the displacement map


#12

You know Bernardo,

Whenever I’ve used displacements, I’ve hid my seems where I don’t have texture detail,cuz it has always been a headache-- it depends on where and how you’re UVs are projected. Try cutting your UV edges on the rear of your object before importing your mesh into your sculpting program; when you then export the map those edges won’t interfere; just a workflow option. :shrug:


#13

I really want to make the hole objects but thanks for the tip.

Update on a armor that the character has (Zbrush render). By the way its a leather armor.

By the way anyone knows how to move a hole threat to another place?

See you


#14

Hole threat? whats that?


#15

I think Bernado wants to move the thread to another part of the CG forum.


#16

Thats correct. Sorry for my bad english.

Cheers


#17

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