One more silly animation rendered using SmallLuxGPU v1.5… (100 samples per pixel, 14 to 48 seconds per (HD!) frame. HDRI lighting with camera depth of field.
YouTube HD: Crumbling World of Crayons (SmallLuxGPU, Blender 2.5, Bullet Physics)
One more silly animation rendered using SmallLuxGPU v1.5… (100 samples per pixel, 14 to 48 seconds per (HD!) frame. HDRI lighting with camera depth of field.
YouTube HD: Crumbling World of Crayons (SmallLuxGPU, Blender 2.5, Bullet Physics)
i Sphere♥ looks really good your videos :P.
But you can make a vimeo tutorial how to use SmallLuxGPU .
I hope you can do it 
OpenCL (multi CPU+GPU) accelerated SmallLuxGPU (SLG) / LuxRays testbed renderer progress continues… faster Path tracing and new features including: SPPM rendering, real-time editing of rendering scenes from inside Blender, instancing, etc. and David Bucciarelli is now in the process of implementing even faster OpenCL rendering kernel on the GPU (reached 157 Megarays/sec.).
Check out a neat new video showing off some of the real-time editing features of SmallLuxGPU rendering scenes using Blender 2.5 (as well as instancing):
hard to find word to describe this! Can’t wait to see this on ours Blender 2.6! :applause:
Another SmallLuxGPU HD animation… driving around sentinal_'s detailed Audi R8 Blender model:
http://www.youtube.com/watch?v=GsnkLQIn7YY&hd=1
SmallLuxGPU final render time: 25 seconds per HD frame.
Animation also contains another real-time demo demonstrating using SmallLuxGPU interactively with Blender 2.5 using the car scene from the animation.
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