Terrain Plugin Update for 3DS Max 2018


#1

                  We have just released our Terrain plugin for Max 2018. Also in the latest version we have added a beta feature that allows you to add your  own DEM data to be used by the plugin, a 'User' folder can be found in  the Cache directory and in there you can place DEM files to use instead  of streaming the files from the web or using the cached versions. This  allows you to add in any missing coverage areas such as north of  60 degrees or use higher res data if you have it.
      
      The Terrain plugin for 3DS Max allows you to generate   landscapes   from  real world elevation data in a couple of clicks. The   plugin  makes  use  of DEM data that is available freely on-line but   instead of  you  having  to locate the right DEM file for your needs,   patching  them  together and  importing the data manually our plugin  allows  you  to  directly set a  latitude and longitude coordinate and  the plugin   will  automatically  locate the right data and import it  into 3DS Max  and   generate a mesh to  your desired level of detail.  You are free to  drag   the location around  and zoom in or out and the  plugin will fetch  any  new  data it needs and  rebuild the mesh  automatically. The data  will be   stored on your system  so future  alterations will not require  data to  be  re downloaded. The  elevation  data is sampled at 90m  intervals and  also  for the US you can  select  30m interval data for  even more  accurate  terrains.
    [img]http://www.west-racing.com/mf/wp-content/uploads/2013/04/stonemountain1-1024x395.jpg[/img]
   
                  
                
                  The plugin allows you to color your mesh based on   height   with  a user customizable color table. The sea level can be   changed  and  you  have the option to cap the mesh. At any time you can   change  the  mesh  density and you can select to use a given vertex   budget or  set the   distance to use between vertices etc.
                  [img]http://www.west-racing.com/mf/wp-content/uploads/2012/10/island-300x300.jpg[/img]
                
                  Another major feature of the plugin is the ability  to   use   Google Earth to generate textures for your terrains (you  should   have   Google Earth Pro if you plan on using the images for  commercial   use).   You can tell the plugin the resolution of the  texture you want   to apply   to your terrain mesh and it will  automatically produce the   texture for   you.
                  [img]http://www.west-racing.com/mf/wp-content/uploads/2012/10/pikes-300x300.jpg[/img]
                
                  The Terrain plugin is available for Max 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017 and 2018 both 32 and 64 bit version.  Please note you   require an  internet connection for this plugin to   work as it streams   the data it  needs directly from the internet. More   information as well   as a limited  functionality demo is available at  [http://www.west-racing.com/mf/?page_id=2979](http://www.west-racing.com/mf/?page_id=2979)

The Terrain plugin is also available on the Autodesk App Store
Some examples of meshes built in a couple of minutes using the plugin including texture generation.

//youtu.be/n1RB1ogKyA8

And a Quick Start to the basics of the Plugin again click the Image to play the video.

//youtu.be/3LboF0j9Wgc

Quick modelling tour of Italy

//youtu.be/HTjk4YwDxQM

Meteor Crater.

//youtu.be/72MusxOxFSs

Importing KML files.

//youtu.be/-rSIFw6PK4k

//youtu.be/Tee4GfziGG4