no time for comps … "o"boys run the marathon, dem do the talking, sit down
and listen to the hood "o"boys, its plasma all the way, them fusion360 show da way
hands in the air “CGERS” “PLASMA all the way”
aka :“where do they get fast free hobby version after daytime job”. rap
lets play the maya game 2019.2, blank scene, open up node editor,
press tab, type in polysphere, you get a groovy, icon, no geo in the viewport, nothing in outliner.
needs a shape node or whatever, when you ask for a sphere you expect a sphere everywhere.
even if its 3 nodes connected.
lets call it spocks moon, non existant to the eye.
right we’re fired up:
get yourself a set of “SPOCK” coders in and it will be cool.
their brief should you want to accept it, of course you do:
“maya requires the F 1 of node editors,… an all lightning upgrade to PLASMA…
PARAMETRIC is PLASMA
thing is its probably there under the hood, glimpsed in hardmesh and mash
but autodesk is not thinking F 1, no .3’s here
think F 1 ELECTRIC think PLASMA , lets get excited, full his n hers orgasm not your .5, 1, versions 2.8
no that was blender, at least they got excited”
hands in the air “CGERS” “PLASMA all the way”
they say they ask hollywood vfx gurus what is wanted, well what do they want to drive PLASMA cars,
these gurus get exactly what they want in version 2019.2 pay all the bills, and come back with…what exactly.
spocks moon…groovey bifost2, fair enough but
they show all these interfaces at the movies but not in the workplace ?
the rest is hypothetical, all it is PARAMETRIC with TRON interface
PLASMA nodes are immediate 90% used by users first…drag and drop 90% of users default AUTO connect.
“anywhere” in the history chain, if it fails pop up tab says it was expecting this input or output.
no cheating with your 30 option double transform tabs,
90% users want bullet proof grouped instances with history
if i wish to take my grouped instances , un instance with history you may
mash bifrost ncloth the whole lot paintfx sculpt 3d paint all PLASMA nodes
and if you use rebadged maya nodes as PLASMA nodes i will get SPOCK to kick your …
thing is any 3d program maker houdini, cinema4d, 3dsmax, blender can do it.
spock dreams of
“,graphic icons, not sphere in type, but
your little alien in mini version, boolean graphic symbol, your metal arm in mini version,
select your verts, press on alien see the verts in the node editor overlaid on the alien
maybe the node editor appears in the floating 3d viewport above arnold render view,)”
hands in the air “CGERS” “PLASMA all the way”
in the meantime at bare minimum version 2019.3
save your users time
the 90% user easy preset increases end user base by 90%
eg userx
does a revolve in maya current situation:
default will give a double transform guaranteed. on most operations maya will do this…
(choose wether or not freeze transform , maya auto deselect inherit transform, no effect.)
prefer maya in future to: use PLASMA node
creates a revolve, creates profile, revolves, moves the whole lot, in one click,
yes you keep your maya tabs, but it should automatically sets default relationships
world to local inherit transform …that a pro user can alter if needed, the pro user
will find it quicker because they use that default 90% of time.
maybe its a preset at top of revolve tab, that can be saved for pros.
it needs to end up in its own “group hierachy” called whatever revolve_say"a"
you need to see the group connected to something in the node editor,
currently group node is not linked to anything.
repeat same system for lofts,extrude, all of maya surface building functions
all use PLASMA node
hands in the air “CGERS” “PLASMA all the way”
the issue of freeze transforms, i am in the dark about, mayas functions require freeze transform
a lot of the time to function, but it breaks history, there is no freeze transform node, its manually done,
not seen, if your vertices are off axis, you lose axis and have to center pivot, again all manually set no nodes.
i just know freeze transform,modify center pivot are outside node editor, and the whole system?
use PLASMA node ask spock for help here?
the issue of double transform
unless i say explicilty in the outliner wether inherit transform is off or on i cannot tell
unless looking in the attibute editor, say you have a machine, rotating, moving
until i attempt to move it. cant tell whats going on easily
use PLASMA (outliner)node ask spock for help here?
then issue of grouping, as containers for named parts, and seperately for transforms.
i still cannot see why you cannot instance a group or nested groups, the viewport says you can,
convert instance to object says you cannot (big user peril no onscreen explanation
all work gone)instance a group only seems to work for say one revolve and profile
any more kaput.
use PLASMA node ask spock for help here?
hands in the air “CGERS” “PLASMA all the way”
need 3dsmax style shift drag copies with history use
duplicate input connections NOT graph, shader updates on instances still dropped
though could be useful
use PLASMA node ask spock for help here?
convert instance to object with full history . its a 3dsmax thing and good so what use it.
makeUnique.mel cant seem to get it to work but somebody had a go
accessing your original booleans in the viewport for cleanup…not sure how to.
prefer boolean graph node that can handle, multiple booleans all at one,
and show geo shaded and edged in viewport when moving around
ie like hardmesh.
use PLASMA node ask spock for help here?
so…
quite honestly i feel sorry for any maya user using instances in maya
its just not predictable what you will get.
no grouped instances or 3dsmax shift drag instance or copy done.
use PLASMA node ask spock for help here?
mayas defaults should be straight and to the point for 90% of function,
then expert level in options
use PLASMA node ask spock for help here?
shift drag ,mmb drag, assume default, done.
as against didnt work look on web for help 15 mins later approach
now which of the 30 options gives the one click in competitors program i need
and still after 50 times using you still cant remember approach.
use PLASMA node ask spock for help here?
then and only then when i have trouble with dearth vaders little finger tip waggle,
i will use the non default option
animated paths, the preset you should have is to cover a banked rollercoater flip 360,
the hardest, good luck to mere mortals who dont wanted a twisted ffd mess.
use PLASMA node ask spock for help here?
this new preset should will work in all situations, seems to be ok on curvewarpdeform,
needs to be same 1 click covers 90% of cases, pro user further adjust in tabs.
worse still
the connection editor 100 ( now bifrost300 unknown)unknown terms wtf
maya style… but no create sphere node?
use PLASMA node ask spock for help here?
for some reason i half understand houdinis list but mayas
i think they use a special dictionary filed under “world matrix”,
is that world space the movie, do i get bullets in slow motion, or some tron grid
i know english but dont know what you are talking about.
maybe a pop up tab in plain english/french/russian as you scroll down the list might assist
with a pictorial example, that the pro user can switch off in prefs
the program looks like they built the attribute tabs but never set the defaults in every case.
100000000000 hairs xgen thatll f…k em up. its called a crash for the layman
bifrost def master voxel size thatll f…k em up. its called a crash for the layman
use PLASMA node ask spock for help here?
play mayas game see if youve got faster fingers to turn it off on panel number 4 down tab5
before it creams your gpu and locks your system by the throat so hard
you have to switch it off at the wall to recover,
these maya functions should look at a systems ram and only allocate 80%, max
regardless, then ask user for use of a swap harddrive, not use all ram,
lose control of task manager
pressing escape does absolutely nothing. power off destroys the computer
operating system all for what learning maya…bad program design.
then theres mayas node editor spaghetti junction,
no other jackson pollock program , manages bendy unreadable patterns like does it.
one boolean straight line then it all goes horribly wrong auto double 90 deg lines might fix it
still learning that fix.
still did work out today duplicate input graph will force you to totally
reassemble your outliner everytime you press it, its only one duplicate!
i can see mayas outliner must be a severe limitation on big productions,
especially as you cannot nest groups, and no nested instances, must
mean the outliner is 20 times the size it needs to be. scrolling down and down , if user x
on a short contract doesnt know the name of dearth vaders doormans finger ring
and its hidden so be it.
the guy who did the robots for ilmx must have had a very clean system after a year.
shorter learning time
by users to learn the features, 90%use,
that a 90% easy preset use default
would have saved them.
ie the 90% user easy preset increases end user base by 90%
thru use PLASMA node ask spock for help here?
overall great for hollywood vfx, but not a spock logical workflow,
cannot seem to access the bits needed to in the node editor,
we like to go backwards and forwards, but maya only goes forwards
at face vertex and edge level,
and where it stores those is
on spocks home moon planet, not actually spocks planet,
(unlike its bendy connections which go in 4 dimensions)
might be the node editor of the future but…)
why exactly do connections go backwards to the nodes they came from?
is that coded looped programming, or a stuff up?
oglussx right, single,poly model, reference other than that…
learn mayas limitations the hard way like everyone else has
done since 1999. (brute force, like arnold interior noise,)
push that vertex, push that vertex no ai for you spocky.
actually not true coders ok, get a spock coder and it will be cool.
live long and prosper,
no prospering with node editor in current state.
( so says the warp drive commander disguised as the floor cleaner, to
see what the hell was going wrong, confronted by,
autodesk maya roadblocks everwhere,
houdini needs maths equations in tab, no, who can afford the licence anyway.
3dsmax , so long ago starting to forget how to use it, but produced more geo easily
cinema4d, ditto.
blender start again
damnf you maya …you breaker of 3d artists dreams.
not supposed to use damn apologies sai baba.
where is the PLASMA F 1 node editor, nuke sort of has it, but thats not 3d,
lets face it real time raytrace and nukes history so 2d.
you dont what to be standing in comp, you want to stand in reality.
cannot see it in bifrost2. maybe i have missed it only looked at demos
hands in the air “CGERS” “PLASMA all the way”
back to ways 3d artists learn:
just learning maya,
all the bits users have trouble with, users ask questions about,
users prefer usability and features of different programs.
see groovey pixs on the forum, then
see user did
in fusion 360 parametic ,moi brilliant cad, zbrush brilliant sculpt, modo super cuts detail,3dsmax tons of geo,blender cost.-,houdini parametric workflow. world machine terrain, substance paint
hardmesh, tracking boujou, comp nuke.
unless userx wants to learn another 10 programs,
and can you actually get a learning copy or hobby version. beyond 30 days.
(expires only used in reality 2 days, as mixed with learning other programs)
eg hardmesh beyond the free beta they had years ago, my knowledge is looking at youtube tutorials
and their system of licenses means userx cannot realistically learn it, same for octane, ditto redshift.
userx cannot learn that till userx in a company with the octane licence, you go in cant use it, have to leave
the next day end of contract
the reality say for hardmesh example was beyond beta test, never used it in a company on a job,
why its their licensing system,…is it free for hobby users and how is it linked to maya
licenses, oh to learn on every 2 week contract you go in to a vfx company,
you have to ask for a learning license, by the time it arrives, you arent in the company anymore.
and they arent too impressed by you learning hardmesh on their time.
once userx was asked to learn redshift in a day, well thanks maya arnold thats your fuckup.
userx is trying to implement those features and workflows in maya
thing is make it too hard for learners and hobby users, they will
look elsewhere its their free time they give, not yours…
what happened to various versions of 123d, fusion360.
do users actually make money out of these programs, or do they in
reality create a prettypicture that you can use as an example to say fusion360 did this
all in the hope they can persuade an employer who might still not want to use fusion360
to buy it and use it in their pipeline. thing is if that user is not as
fast as maya user and cannot convert to low poly uved quads looped they wont use it
where do they get fast free hobby version after daytime job.
the stupid thing is blender at least grasps the user wants it all in the standalone
and learning hobby version is free,…use its free…maya hobby not free.
i see the future of 3d might be free 3d, put up with ads being run in part of the screen
aka :“where do they get fast free hobby version after daytime job”. rap