[color=white][font=‘Trebuchet MS’][size=3]Sierra Online, Seattle Studio is looking for a Lead Technical Artist whose technical knowledge and artistic talent will ensure the success of our in-house artists and outsourcing partners. We are looking for an experienced candidate with a strong work ethic who is passionate about game art, tools, and asset pipelines.
Responsibilities:
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[li]Design and assist in developing tool/process solutions and asset pipelines for Artists and World Designers.
[/li][li]Proactively seek out inefficiencies and problems in existing asset pipelines and develop intuitive solutions.
[/li][li]Improve and enhance tools/processes throughout the project cycle.
[/li][li]Compose through an in-house FX editor stunning special effects and visuals
[/li][li]Assist programmers and designers in researching and developing new game features.
[/li][li]Collaborates with the programming team in setting poly budgets, texture limits, LOD thresholds and other art production guidelines.
[/li][li]Put new ideas/technologies/solutions into place and educate/train staff in tools and processes.
[/li][li]Work with programming team to develop advanced material shaders.
[/li][li]Assist in checking art content against technical guidelines prior to integration in the game.
[/li][li]Understand advantages and limitations of our technology, and develop strategies for maximizing performance.
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Requirements:
[ul]
[li]Solid knowledge base and demonstrated ability in Discreet 3ds Max or equivalent 3D application.
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[ul]
[li]Able to work comfortably with MAXScript.
[/li][li]Knowledge of advanced shader techniques.
[/li][li]Strong knowledge-base of a custom and/or commercial effects editor
[/li][li]Ability to develop content production pipelines and documents.
[/li][li]Demonstrate initiative and strong problem-solving skills.
[/li][li]2+ years experience in the game industry or 4+ years in 3D computer graphics industry.
[/li][li]Two or more shipped games.
[/li][li]Previous experience in online games a plus.
[/li][li]Willing to work on site in Issaquah, WA.
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How to Apply:
Please submit your resume, cover letter, and references via email to: [color=white]globalstaffing@vugames.com with the subject: Technical Artist[/color]
In your cover letter please answer the following questions:
[ul]
[li]Why are you a great match for this opportunity?
[/li][li]How many years of industry experience to you have?
[/li][li]When would you be able to start?
[/li][li]What are your salary requirements?
[/li][li]Is it possible for you to give some more detail to your technical experience focusing on issues that you identified and helped to solve (this could be anything from pipelines to rigging)?
[/li][li]Do you have any scripting and or expression experience? (If so can you supply some samples?)
[/li][li]Can you send us any applications or applets you have programmed?
[/li][li]Basically what we are looking for is anything that can help us to gauge your technical ability.
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