teaser


#1

http://www.alltel.net/~rccollins/mountainberserker4.avi

A little teaser type animation I put together. No purpose to it, just did it.

I need some suggestions for finishing the teeth and gums. As you see I have not put any textures or maps there. Also, earlier posts about specular maps said to use the bump maps as specular maps. Is this correct? Should it be size or intensity. Neither way looked right to me. I wanted to his skin like an elephant or Rhino. Any suggestions as how specular that should be?


#2

Very, very cool, although personally I would rather see more berserker and less scenery;) (but I realize it’s just a teaser). I especially like his eyes. How’d you do 'em?


#3

Originally posted by Hookflash
Very, very cool, although personally I would rather see more berserker and less scenery;) (but I realize it’s just a teaser). I especially like his eyes. How’d you do 'em?

Thanks Hookflash,

If I show more berserker he kinda breaks down. Oldest trick in the book, if you have a crappy model, just don’t show it to your audience. :rolleyes: Okay, try here: http://www.alltel.net/~rccollins/forestberserkerhowl.avi
Less scenery, more berserker. I really need some suggestions for specular highlights. Right now, I just have the lips covered. I wanted a dry skin look. But people have said it would look better with some specular highlights. Any ideas ?

Any one with a good texture or mapset for gums? How bout teeth? In case you have not noticed, texturing is a weak point for me.

They eyes? do you mean how I built them or animated them?
They are made from spheres with a depression for the iris. The lens is a lense shaped sphere that is placed halfway thru the iris’s depression. Solid lenses looked beter than half lenses. The pupil is not an openening, it’s a black disk that matches the iris shape. Pupils size are controlled by a single slider.

The eyes are controlled in animation by aiming them at a null. THe null was moved around, and to make the motion more jerky and animal like, I changed the interpolation to hold on the null. That’s it, no tricks.


#4

Nice piece rcory, the hints of the model work great. Loved the way he blends into the background image.
Nice to get back to constructive stuff on the forum!


#5

Was that all AM?


#6

One thing that you could do if you want to make the skin look more dull and rough is to use the oren neyar diffuse shader. You can find it at the bottom of the serface properties of the skin group. Make sure that plugin shaders is turned on in the render settings.

The control for roughness isn’t working at the moment so you might want to moan to Hash about that but it looks good on the default 50% setting anyway.

The Cook-Torence specular shader from toon nation might also be usefull as it looks less plastic than the standard one. You can get it here:

http://members.tripod.co.uk/toonnation/shaders.html

(I got this from the plugins sticky thread)

Look at the bottom for the v10 and v10.5 versions.

You might want to ad some noise to the spec map also.


#7

What do you mean crappy model? I’d hate to show you what I’m working on.

Very nice teaser. Does just what it should - leaves me wanting more. Congrats.


#8

Hey that’s niiiiiice… Great work with the environmental layout & FX! I like how the mist looks together with the sun’s beams… I bet that clip would sound even better with “giant footstep” and “snapping stick” sounds. Maybe give 'em a low “bellow” breathing pattern. Nice work tho
!


#9

Hey any chance of an mpg version of this?
I’d sure like to see it.
Mike Fitz
www.3dartz.com


#10

Originally posted by hoochoochoochoo
Nice piece rcory, the hints of the model work great. Loved the way he blends into the background image.
Nice to get back to constructive stuff on the forum!

Thanks hoochoochoochoo.

Was that all AM?

PDaly,

AM, Premiere and After Effects. Although really there was only one effect added that couldn’t have been done pretty easily in AM.

One thing that you could do if you want to make the skin look more dull and rough is to use the oren neyar diffuse shader. You can find it at the bottom of the serface properties of the skin group. Make sure that plugin shaders is turned on in the render settings.

John,

I think I’ll give it try. Thanks. I 've never tried the other shaders.

What do you mean crappy model? I’d hate to show you what I’m working on.

Modernhorse,

It needs a lot of work. I showed it to a co worker the other day and she said, “Nice skirt.” I see what she means though…back to work. Don’t be afraid to show your work, I personally draw a lot of inspiration from others. Sometimes it gets me kickstarted when I’m stalled. So, show it!

Hey that’s niiiiiice… Great work with the environmental layout & FX! I like how the mist looks together with the sun’s beams… I bet that clip would sound even better with “giant footstep” and “snapping stick” sounds. Maybe give 'em a low “bellow” breathing pattern. Nice work tho
!

nerazzi,

Thanks, I was pretty proud of those beams myself. I added them with photoshop to the background image. Then used a volumetric light to match in the render. Turned out pretty neat.

Doh!, why didn’t I think of the sound effects?:wink: I’m slipping here…

Hey any chance of an mpg version of this?

Sorry, I don’t even have an mpeg compressor on my machine at the moment. But, maybe someone else would be kind enough to throw one up. I only get 5 megs of space so I doubt I could even make one that looked decent that would fit on my server.

Thanks again for all the thoughtful comments. I look forward to seeing more animations from some of you guys here on the forum.


#11

Very impressive work Cory…it is very dark and moody, the sort of thing not usually associated with AM work. Which version did you render this in? Have the newer versions of AM still have that funky transperancy problem when doing realistic eyes…ie black parts when transperant patches get too close to each other?

I also really dug the way you did your landscape…very brooding/moody sort of atmosphere! The divx render was very grainy, so it was hard to make out detail (maybe a good thing?)…it would be good to see a cleaner version…


#12

Thanks Zendorf,

Yep intentionally obscured, I aeven added grain and blur to muddle things up. It just fits better. The cleaner version was listed earlier, but it’s just the closeup of the head. No post, you can see there is no transparency problems with the eyes. They both have transparent lenses. I used 8.5. I have 9.5, but I have not figured it out yet. It may be just a perception on my part, but it seems my favorite rigs act differently in 9.5. I’m sure as I practicea bit more things 'll iron out. I suppose I should go ahead and learn it before ordering another update.


#13

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.