Hi, i having some difficulty rendering motion blur on tearing nCloth mesh.
Im rendering with Arnold, and originally posted this in the rendering sub-forum but after further reading about this, its actually an nCloth issue.
From what i gather, MB cant be calculated because the mesh is changing topology and adding new edges etc.
Ive done a lot of searching and found a post by Howard where he said to make a geometry cache from the nCloth, which will calculate MB correctly, however im having some difficulty creating this cache.
When i create it, the mesh goes crazy and overlaps and becomes a mess. Im unsure of the correct method to create a geometry cache so far i have tried:
Creating it from the nCache, Creating it direct from simulation, Creating it from an Alembic cache of the nCache. They all seem to act strangley. Or should i be chooseing ‘Export Cache’? I can post an example scene to deomonstrate if its not clear whats happening from this.
After further reading i found a post in which Duncan said to do nCache>Transfer Cache to Input Mesh, which behaves the same as a geometry cache. However this dosn’t seem to work either, and get no animation in the mesh at all after doing this, and if i could get it to work, i still dont know if it would calculate MB.
Running out of ideas, and would really appreciate any suggestions anyone has. How can i get my tearing nCloth to be motion blurred?
Cheers
Managed to sort it with Soup though.