TEAM SEEKERS


#41

I am a Modeling & Texturing Artist …
Softwares i work on - Maya , Zbrush , Bodypaint , Photoshop .

What i can do - Human Anatomy Modeling , Animal Modeling

can also do texturing … unwrapping in Maya , Headus or Roadkill .

Texture Painting - can do … but never worked much on it …
but i know - Polypainting in zbrush , Painting in bodypaint or texture painting in photoshop …

:beer: would love to be part of a team and work towards churning out some kool output …

:buttrock:


#42

Name:SHALOM SAM
Program: 3D MAX,ZBRUSH,MUDBOX,PHOTOSHOP
What you want to do:
[ul]
[li]BUILDING MODELING (For the Temples/ Ruins in the dioramas)[/li][li]HUMAN ANATOMY MODELING [/li][li]CREATURE MODELING [/li][li]TEXTURING[/li][/ul]


#43

i’d like to do human modeling. i use maya and zbrush. drop me a message. i check my e-mails at gabeartist@yahoo.com often.


#44

i am a modeling artist in max and maya


#45

Name: Joker :wink:
Program: 3ds, Zbrush
What you want to do: Model, Texture, soon to rig
Organic modeling aswell as Architectural modeling & weapons

you can PM me here
I have a lot of spare time so I can work extensively
I’d say I’m intermidiate


#46

Name: Xuan
Software: XSI, Max
I want to: Texturing/lighting environments and props.


#47

Teriander looking for a team!
Specialty - Architectural Visualization.
Secondary - Modeling, Environment, Lighting, Texturing.
Other - Some character modeling & rigging experience.

Software - 3D Max, ZBrush, After Effects.


#48

Name : Jonny Blackford
Skills - Modeling environments and Characters in 3DS Max.
Would like to improve - Texturing/lighting and creating nice concept art
I would like to build a portfolio in my free time, seems like an awesome opportunity to begin.


#49

Bohemond looking for a team too :slight_smile:

Specialty - Character modelling (humans and monsters)
Secondary - Lighting, Texturing.

Software - Cinema4D, 3D Max, ZBrush.


#50

Name: Lewis Satini
Program: Maya, Zbrush
What I want to do ? Environment modeling


#51

Name: Kevin

Work in Maya - hard surface/prop modeling


#52

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