Goal: Have target cam follow red cube’s actual position.
Problem: Actual position of cube is determined in part by bend deformer on it’s parent (striped cylinder). Target tag ignores the deformer, so it instead targets the pre-deformed position.
target deformed position.c4d (155.5 KB)
I recall that there is an option in the point xpresso node to “use deformed points” which solves a similar issue, but not seeing any such options in the tools at hand, and that’s for points whereas I’m assuming it’s object axis origin (or whatever it’s called in c4d) being sought by target tag.
Is there some simple way to tell the target tag to use the post deformed position of the cube?
If not, what’s the simplest way to achieve a similar end? I suppose I could do something like take the cube size down to zero, use xpresso point node with deformed position enabled to locate the first point in the cube, then tie position of a null to that, and use the null as the target (only because I know how to target an object but not a point) Seems kludgey, though. Hoping for a simpler setup.

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