Im setting up a biped character which has been modeled and textured in 3DSmax. Right now im building the bones and weighting the mesh ready for export into MB. I was just wondering if anyone has exported a charater from a modelling package (maya max xsi) with a tail and could give any pointers before I go ahead and paint the weights on the mesh. Currently i have 5 bones in the tail similar to the spine bones.
Any help or info is much appreciated