Tail in MB


#1

Im setting up a biped character which has been modeled and textured in 3DSmax. Right now im building the bones and weighting the mesh ready for export into MB. I was just wondering if anyone has exported a charater from a modelling package (maya max xsi) with a tail and could give any pointers before I go ahead and paint the weights on the mesh. Currently i have 5 bones in the tail similar to the spine bones.

Any help or info is much appreciated


#2

You shouldn’t have any problems. One thing to keep in mind is, when characterized, if your unable to move the tail, deselect the ‘Skeleton Trs’ under ‘Show’ in the Character Control window. It’s caused others aggravation before.
Good luck
Sam


#3

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.