is it possible to have syflex calculate after deformations? Like, let’s say there’s a morph on the cloth object, and you want it to take into account a shape morph, or component tweak.
If I put Syflex last in the stack, the deformation goes away. Basic cloth works properly, but not Syflex.
--------EDIT
never mind, I’m stupid. I figured it out directly after the post.
In case anyone wants to know, Syflex needs to be ADDED after all deformations have been tweaked on the object. Ah ha.