I’m working on a character rig for a personal animation and I’m having some trouble getting the air effect to work.
This is a practical example of someone doing it so I kn ow ti can be done in some program:
https://www.youtube.com/watch?v=RnLgMkQg8ss
this is the actual effect from the source animation:
https://www.youtube.com/watch?v=K05esEa-ZWE
My attempts so far:
https://dl.dropboxusercontent.com/u/33089130/airtest1.jpg
I have tried nparticles, particles, and using animated alpha planes with hand drawn and photobased air wisps.
The hand drawn air wisps put on polygon rings and then spun on the Y axis at an angle kinda sorta look similar, but it’s not where I want it yet. I’m really getting frustrated,a I would think a program as advanced as maya could pull off such a basic effect. I would think this kinda stuff is what particles were made for. I have not tried fluids yet as I don’t really understand them and I have heard they are render expensive.
Tjhe problem I am really having with the particles in maya is that no matter what field I use no matter how much I crank up the magnitude or adjust the scale and opacity, it never looks like swirling air. It’s either puffs of smoke or billowing smoke rising up.
Does anyone have any idea what method would be best to achieve this effect?
I’d prefer to get the one shown in the cartoon, but I’d accept the one in the game demo as well.
Thanks.