Hello,
I have a linear type Spline in a Sweep object. All of my spline’s points have hard interpolation. I cannot figure out how to get the Sweep to turn in perfect 90° angles without it twisting.
In the scene attached (below), the corners labeled 1 are twisting. The corners labeled 2 are not twisting. I do not understand why and how to control the twisting. The difference I can see is that there is a subdivision between the two Spline points at a greater distance apart. When I add subdivision points using ‘Number’ in my Spline object’s parameters, however, the angles aren’t straight: the corners still twist.
I have tried using a rail spline but I wasn’t able to get clear, consistent results with it. I’ve also tried rotating my Spline’s axis, but that didn’t work.
Can anyone help me to achieve straight 90° corners? Thank you!

Spline_Twist.c4d (326.3 KB)
