This XPresso Randomize surface of polygon object.
sample movie
http://www2.11moon.com/sample_files/20110613/surface_randomizer3.mp4
sample file
http://www2.11moon.com/sample_files/20110613/surface_randomizer3.zip
This XPresso is another variation of my previous XPresso “Neon switch XPresso”.
This XPresso changes surface of “child of child” object, based on “child” object. So you have to first duplicate your object, and put original object under it, then put it under null object which has this XPresso tag.
This XPresso works with only polygon objects.
About “Randomize_UV” XPresso, please refer to other thread.
http://forums.cgsociety.org/showthread.php?f=94&t=986118
There are 4 target objects. They have userdata to control this XPresso, and work independently to each other.
-
“radius”
Specify area in where the polygon is randomized (noised). Nearer points to target object get higher displacement. Further points from radius do not change. -
“strength”
Specify strength (height) of displacement. The points are displaced to normal direction of each point. -
“frequency”
Specify time change of the motion. Larger values get harder motion. Putting “0” to “frequency” and “wind” stops motion. -
“scale”
Specify scale of the motin (noise field). Smaller values get fine motion, and larger values get rough motion. -
“wind”
Specify spacial change of the motion. Larger values get faster flow of the motion. Putting “0” to “frequency” and “wind” stops motion. Z axis of target object is taken as flow direction…
And you have even built in a falloff, which is awesome.