I have been familiar with Blender3D for a while, and was considering using it for CAD CAM design, however, those plans fell through when I changed my major to art.
I was wondering if there were any plug-ins which could take a 3d models and break them down into an unfolded and connected two dimensional plane. I realize that this is the essence of image mapping or texture mapping. The idea would be to create such a texture map as one could print the given outline ( vector graphic or otherwise ) onto a piece of paper and then cut out and fold the paper back into a three dimensional model.
I’ve done this manually in AutoCAD as part of a curriculum; I thought that one of you might share some insight into reverse-engineering the output of texture map information or supply me with some useful links on the matter.
Or perhaps a plug-in already exists for this type of operation?
Richard is faster than me!