Hello everyone,
I’m working on my first real character rig. The last time I rigged something was in 1999 in Animation Master, so I’m a bit out of practice. Anyway, I’m trying to get the rotation of the controls for the FK arms to be zero, which I was able to by freezing the transforms. The problem is that when I select the rotate tool, I want the rotations to run with the arm, not zeroed to the world like they currently are.
I feel like the answer would be to somehow group the NURBs control object and then zero those out, then ungroup, but that doesn’t work.
:bowdown: 1000 CG good karma points to anyone who can help me out. :bowdown: