I would like to introduce. This is my second post in CG. I’m Luny from Unreal Engine 4 forum
This is a post similar to the previous one since it addresses pretty much the same thing: Advanced render capabilities integrated in Silo3D.
I think it would be many light years ahead: Silo integrating a real-time render. Similar render like Sketchfab or Marmoset Toolbag taking advantage of features like PBR and Matcaps, including HDR sky-domes, AO and Curvature extraction with ability to perform bake from displacements and matcaps to normal, bump, AO, Curvature, Color ID and PBR workflow. I think it would be much better than integrating bridges to offline external renders like Renderman, Arnold, Corona, VRay…
Many models I modeled using Silo I have converted to FBX then I sent it to Sketchfab taking advantage of improved rendering and illumination features. Sketchfab is excellent free platform to aid in visualization, with HDR sky-domes, different light sources types, ambient occlusion, environment map reflections, matcap, transparency, glow effect, it provide a total idea of how a job would end up in any 3D render application or game engine…