Successful transfer from Maya to Blender -- but re-weighting not working!


#1

Important: I am using Blender 2.56a

			   						 							 							 						 						 							 						 				 					 						 							I have a project where I have successfully exported an animated  dog from Maya to Blender. The mesh as an .obj, and the animated skeleton  as a .bvh. The skeleton runs through all its animations fine. The dog  mesh now merely needs re-weighting to the animated skeleton. 

I select the skeleton, then the mesh, and then hit Control-P to bring the weighting options up. When I try to re-bind it, I get an error.

  1. Weighting the mesh to an armature is irrelevant, it is only animated bones. I have still tried it and the mesh does not deform with the moving skeleton.
  2. Weighting the mesh to bones gives me an error "No bones selected’ yet from the included snapshot you can see I have the bones selected.

It’s not an issue of order – I have selected the mesh then skeleton. Help!


#2

Hello OP. Just curious if you ever figured out your issue, and if so, how. Any help would be greatly appreciated.

Thanks in advance for your time.


#3

are the bones and the mesh in the same layer?


#4

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