Important: I am using Blender 2.56a
I have a project where I have successfully exported an animated dog from Maya to Blender. The mesh as an .obj, and the animated skeleton as a .bvh. The skeleton runs through all its animations fine. The dog mesh now merely needs re-weighting to the animated skeleton.
I select the skeleton, then the mesh, and then hit Control-P to bring the weighting options up. When I try to re-bind it, I get an error.
- Weighting the mesh to an armature is irrelevant, it is only animated bones. I have still tried it and the mesh does not deform with the moving skeleton.
- Weighting the mesh to bones gives me an error "No bones selected’ yet from the included snapshot you can see I have the bones selected.
It’s not an issue of order – I have selected the mesh then skeleton. Help!
