Hi, I’m currently working on a game which has mechs in it, so making models for the game, i usually run it through zbrush creating multiple subtools to work with individual parts (upper arm, lower arm, wapon for example), the problem I’m having is that when i have done the details I wish to merge the subtools together again to have all these parts share one texture, this has proven to be quite a probem (seeing how zbrush dislikes merging subtools with many subdivisions). Is there something I’m doing that is a weird approach and how would you guys deal with this problem?
F.y.i. how i solved this last time was that i exported every subtool as a seperate object with maps and merged them in maya and combined the normal map in photoshop, the only real problem with this is that it was very time consuming and i were unable to merge anything more than the normal map (it would be possible to merge that other maps as well but i simply don’t have that timeframe). And of course i moved the uv so that is fitted the new normal map.
Thanks in advance! :keenly: