Hi guys im a bit confused. Ive modelled a game environment in Maya LT and in Unity its fine no culling issue and my normals are definately the right size.
When i bring the mesh i want to play around with textures for into substance painter though, it appears transparent in most parts which i find odd.
any ideas ? am i missing a setting in maya i need to check when fbx exporting or a setting in maya i need to do to my normals? is it something in painter? any help appreciated
oh and it might have something to do with it being a duplicated mesh just not sure what ive done wrong, because its an environment and the other half is almost identical (until we set dress it) i thought the easiest thing to do would have been duplicate special. Perhaps i should have just duplicated it and rotated it? (it was grouped first). i just tested one object , used duplicate only and it was fine.
Does anyone know a way to fix it if you have this problem without having to delete and use duplicate and move the objects?