Substance Designer Users... Show us your work.


#33

This is the model Victory Roll I made for testing workflow in Substance Designer.
And i just added a tutorial for this character i wrote how i moved my Photoshop workflow
in Substance Designer a circuit block.
VictoryRoll Girl galery

You can download here https://gumroad.com/romanyuk

//youtu.be/19J8Sf_lvOA


#34

Made a paint peeled metal material. Took some time to exposed all the parameters and added slots for custom inputs and variations. It could quickly generate a myriad of peeled paint materials in a timely manner now!

Template download link:
https://share.allegorithmic.com/libraries/518


#35

finishing the first asset for my next gnomon video tuttorial
“” demystifying substance designer , an artistic approach “”
taking iray integration in substance designer for a spin at the occasion


#36

I just wrapped up a procedural Cliff Face in Substance Designer, along with a brief making-of post. The post demonstrates how I apply sculpting principles to my Substance workflow.

More images and making of:
http://bradfolio.com/art/substance/substance-red-rock-cliff-face/


#37

Oh man, I haven’t been on this site in ages! :slight_smile:
Anyway, I can’t miss up on posting here too, haha.


#38

Here is my latest work from Substance Designer and Painter. Most of the overall texturing was done in Substance Designer. Hope you guys like it!
https://www.artstation.com/artwork/mOdYa


#39

done with the video tutorial … putting the last polish tonight …
would update later with final link …

"Demystifying Subtance Designer , an artistic approach "
:arteest:
in the mean time … :slight_smile:




#40

Excited to see all the work here!

Just saw this thread and wanted to share the work I have done in Substance Designer so far.

https://cdn3.artstation.com/p/assets/images/images/000/367/435/large/joshua-lynch-subway-wall-tile-cylinder-rev-06-layout-comp-josh-lynch.jpg?1419228330

https://www.artstation.com/artist/joshlynch


#41

So much awesome work here.
Just saw this thread and thought of sharing my work in Substance Designer.


#42


This is my first try in Substance designer.


#43

Hi all,
I share with you my participation in the CONTEST MATERIAL PROCEDURAL.
100% Procedural (except text) and fully customizable, you can generate more than 60 different manhole cover.






You can downloaded the sources here =>https://share.allegorithmic.com/libraries/783


#44

Here’s my entry for the procedural mat contest :slight_smile:



#45

Hi, here is one of my firsts substance Designer material.
Made for the Allegorithmic Substance Designer material contest too.





[VIMEO]145879592[/VIMEO]

Flowing Lava Substance Share Contest

Cheers


#46

Recently created a sloppy brick wall inspired by the “weeping joint” brick and mortar style.


#47

Textured with Substance Painter and Substance Designer.
I never knew how much freedom Designer can give when it comes to making precise detailing of things like ornamentation.

Empire Engineer Front


Empire Engineer Back


#48

Some Prop. renders:
Revolver


Musket


Chest Clock


Back Clock


#49

I have recently created a “PBR Procedural Stone Wall”. C&C welcome! Created entirely in Substance Designer with no external bitmaps or sources.


#50

Some new ceramic roofing I have done.


#51

I have made a new sand in Substance Designer. Click for high res.


#52

Hello,
I’ve recently discovered the Subtance Designer software, and I don’t know much about it and was wondering if it is possible to rearrange a scanned texture with that software? does it have anything in it that could import this and rearrange it into something that would make a better sense? or maybe you are familiar with any other software that might be able to do that?
I would appreciate any advice on the matter
Thank you