Subpatch Video - how to create pipe joints


#1

just finished up one more subpatch video…

Creating ‘X’ and ‘T’ pipe joints using subdivision surfaces -
This video shows how to create both X and T pipe joints that have smoothing in the weld areas in Lightwave using subdivision surface / subpatch modeling. Also shows how to keep an all quad workflow in the model. The final lwo model is available for download.

Application: Lightwave 9.3 / File size: 29.1MB / Length: 17:12

All of the videos
http://www.pixelandpoly.com/video.html

New Pipe Joints video
http://www.pixelandpoly.com/video006.html

enjoy!! :slight_smile:
–Jeff


#2

Sweet…your creating quite the collection. Glad your covering an area of Subpatch modeling that isn’t the same ol bag!

Keep up the great work!


#3

Thanks William! The subdivision surface modeling is one area that I feel that I can teach some things in LW. Maybe one day I’ll have some of the rest of the skills that you have with LW. :wink: I still haven’t been using LW that long so I’m still learning tons of things in it! (especially from your videos)

I’m really looking for other suggestions for other subpatch tutorials in LW though. So if anyone has any ideas. Try to keep them hard surface (no organics) ideas though.

Jeff


#4

Something that I’m asked alot is how to go from a smooth portion of the object to a hard edge using subpatches…for helmets, armor, etc.

All sorts of fun possabilities there :slight_smile:


#5

William, I’m not exactly sure what you mean?

Do you mean how to make the edge of a piece of armor have a sharp rounded edge? or how to have something with detail on top of the armor? can you post a pic?


#6

I’ll find a pic.

I’d love to show an alternative couple of steps to the pipe modeling if your interested…

Alternate solution for creating ‘X’ and ‘T’ pipe joints :
Click Here to view


#7

^hmmmm… very sneaky… sneaky indeed!

I like those techniques!! Thanks man!!!

On the T joints I usually like having ‘control loops’ on both sides of the corner but it doesn’t seem to hurt the blend too much in that case and it makes it much easier. And they both seem to be much easier ways to achieve the same result. :slight_smile:

–Jeff


#8

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