What I want to do is to take the amplitude data (strength from a sound effector) and have that push an object along a spline.
I have a simple xpresso set up (see picture), and it is working - sorta. I’ve got an align to spline tag, in part driven by a time node (so that my object keeps slowly moving along the spline). What I want to have happen is for every burst of amplitude, the object gets pushed a bit further along my spline.
Of course, the amplitude data from the sound effector naturally varies up/down.
As it is, the up/down of the amplitude data is making the object jump back and forth along the spline, what I need to do is to accumulate the values from the strength of the sound effector so that they keep adding up, rather than jumping up/down.
I am sure I have done this before, but I just can’t get my head around it today for some reason.
Much beer for a helping hand.