So the story goes like this.
I’ve created a model in Maya having recently moved over from 3dsmax. I’ve managed to produce what I think is a pretty good model and have now moved on to trying to texture the model. Even in max my experience with this side of things was pretty slim, so I’ve done a truly epic amount of reading and have been playing about in maya for two weeks. I have been creating almost anything I could think of, just so I could familiarise myself with how texturing works in maya, and I have also had a play with mental ray shaders and some different render options.
So this week I tried to move on to creating the specific look I want for my model, and I feel like I just can’t get it working. I am trying to create something similar to the look in the Star Wars: clone wars series. I love the almost relaxed cartoony style, which doesn’t stop you from identifying materials from what they are, but at the same time is a long way from realistically portraying metal etc.
Does anyone have any advice on how I might achieve that kind of look and feel?
Here is in image of the look I want to try to create.
