Stripes over displacement map


#1

Hello,
I have two identical objects imported into ZBrush from Maya, already with UV.
I sculpted on them some, symmetrically, and all looked well in ZBrush, so I created a displacement map: one side came out fine but the other, not so much. I tried re-creating it but no use.
I couldn’t find a solution on the internet.
Also, none of the other tools in this project had this problem.
If anyone’s familiar with this, i’d like to know more.
Thanks much!
Carmel


#2

Hi I have seen a similar problem, lines thru my maps. My problem was the UVs touching the edge of the maps, shrink your maps in maya, leaving space at boarder. I work with c4d and the uv program, pushes the uvs to the edges of the maps, I always make sure I have space on the borders, and no problems. Hope this helps.


#3

Yes, this has got to be it!
Thank you.
Now my problem is, this mesh is imported from Maya as part of an .obj that contains a few other meshes as well, I also splitted and merged them in ZBrush…
Therefore, since it goes a bit messy when I try to re-import it, I wonder if there’s a way to fix this inside of ZBrush?

Thanks!


#4

Not sure how many pieces you have to fix. You would have to duplicate object in Zbrush, use Zbrush uv system to create new map , try projecting old to new, can be tricky and will require touch up. Not sure if will work for you, good luck!DJ


#5

Thanks again.
I can get off with mirroring and tweaking a bit the other maps for this project…
But next time, better make sure that the UVs were transferred well!