Stretching Spline IK?


#1

Is there a way to have spline Ik but with stretchy bones?

If need be I can post an image to better describe what I’m after.


#2

Using a spline curv as a motion path for joints gets a stretching effect. Delete the keys motion paths automatically generate and set individual joints along increasing percentages along the curv.


#3

I speaking within 3ds Max though.


#4

It’s a general solution. The path constraint in 3ds Max works the same. If you have to deal with orientation issues, then look at constraints can come in handy. I’ll see if I can create a demo scene later.


#5

http://joleanes.com/tutorials/bendyLimbs/bendy.php

lots of useful info in here - felix doesn’t use the native IK Spline solver as it has some pretty crippling limitations when it comes to twisting.

Godd luck

Duncs


#6

Alright,
Thanks.
I’ll check it out.


#7

Thanks for the link Duncs. That’s exactly the kind of thing I was talking about. I’ll be saving this link too. :slight_smile: It’s not an easy thing to explain without a reference.


#8

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